Tavern Names 101

“Yeh ever been ta the Screaming Duckling? Up on the east side? Yea, tha’s the one! Awesome ale they got there, but stay outta the bogs, I hear they’s haunted by a shit-daemon! Ha!

Wha’s aboot the Rough Arse? Down the Southway? Yea, the one with the one armed barmaid. Blimey, she’ll give ya a sound trashin’ any night o’ the week. How’d ya think I lost me front teef?

Hmm… Well riddle me this then: where’s the best place for a pint o’ dwarven scrummy? Don’t know? Well, tha’s where we’ll go next!

Handle the tab, will ya, tha’ssa good boy. Then we’re off to the Stinky Otter!”

I’m running around the Baltics like mad this week, so it’s time for some content from a new contributor: a tavern name generator from a good friend of mine, the mysterious Mr. MM.

We’ll definitely hear from him again later, but there was a demand for something of this sort from the Finnish RPG-community over on Facebook, so we decided to push out the content  right quick.

And exceptionally, this content is brought to you in bi-lingual format, both in English and Finnish.

Tavern Name Generator: Resource_TavernNameGenerator_MM+AO

Tavernannimigeneraattori: Resurssit_TavernanNimetNopalla_MM+AO



PS. “Tavernannimigeneraattori” is a linguistically correct word in Finnish, even though I’m almost certain I’m the first git to use it! Isn’t it a lovely language…

Marigold’s Wagon of Wondrous Herbs

In a quiet corner of the marketplace there stands a wagon. The proprietor does not shout to hawk their wares, nor is there anything particularly exciting about the rundown carriage, apart for a heady smell of herbs and flowers that lingers in your pallet long after you’ve passed the spot.

But still, those in the know step into the small wooden cabin with large, jingling coin pouches, and walk out with much smaller parcels and bags, apparently happy with their purchases within.”

This article is based on old notes I recently discovered among my archives. Back then, our group contained a druid character, whose player was very much into herbalism and collecting useful plants during travel and downtime.

I seem to have obliged, because I found 24 plants in my 10 year old notebook, complete with descriptions, regions and recipes.

I spent the week translating those arcane specifications, and the PDF below contains 24 fantastic herbs and fungi, with specific rules for use in Dungeon Crawl Classics. However, the greenery is described in enough detail that I think that the document should be useful in other systems besides DCC.



24 Fantastic Herbs and Fungi: DCC+General_24Plants_AMP



Aristemis, the Insightful One

“Two paths emerge from a gnarly wood

worry fills the roaming king

he wails and wanes beyond his hood

but answers only the wind

then bares his hands and says a prayer

to his goddess, insightful one

and the paths bow and tell him where

he finds his long lost love”

– The Song of the Roaming King

More gods and goddesses. More, I say!

I’ve always been interested in the mystical religions of the east and wanted to bring their influences to my RPG campaigns. Aristemis seemed like the perfect opportunity to blend those influences with DCC and add a dash of Greek and Roman mythologies to boot. Voilá! Aristemis may not be the most powerful entity to worship from a strict munchkin point of view, but it should bring some mysterious flavour to your campaign.

Have fun!


Aristemis, the Insightful One, Demigoddess of True Sight and Strategy: DCC_Aristemis

The Stars, They Tell of Gods

“When you look up to the night sky, the universe unfolds in a void of shadow and light. The pretty lights blink at your befuddled eyes.

But for one skilled in reading the message in the stars, the war between Chaos and Law is clear to see, with the positions of the constellations counting score of the endless struggle.”

When I started to Judge our DCC campaign last winter, I figured that I needed to know a little more about the gods of the eternal struggle, at least enough to improvise when necessary.

To do this, I laid out an A3 paper, with chaos on the left, balance at the center and law on the right. I then continued with setting active gods higher on the chart, and passive gods lower.  This became the starchart of the gods and demons, showing their relative position between each other in the grand scheme of things. I also filled it out with a few homebrew options and names I came across in modules, as I felt like the list in the rulebook was a little lacking.

The original is made in pencil, so that we can upgrade it as the world develops: for example, Nimlurun lost a quarter of his power last winter, meaning that his position dropped considerably.

Recently, I got my hands on a bunch of Micron pens and some ink, and felt like watching most of HBO’s Game of Thrones. This led to the chart you see below, in the PDF!



Starchart of the Gods: DCC_Godchart_AMP

Morgon, the God of Torture and Bodily Fluids

”Eat”, the beady-eyed halfing said and nudged the plate of beef and vegetables closer to you, ”One needs to eat to grow strong. Meat is good for your blood. Greens are good for your bile.”

You were really lucky to find this small cabin in the wilds. Haflings are always so warm and generous.

The man snapped his yellow fingers. ”Oh, and one more thing.” He hobbled to a small cupboard and summoned a round potion from its depths. ”Here we go. Juice. Made from my own dear papa.”

”By. By his own dear papa”, the female halfling said, still sitting in the corner of the dark room and polishing her strange hook of a hand.

”Huh? Oh, right. By my own dear papa”, the man said and sat back down and poured you a tall cup of the sweet-smelling liquid, ”Juice is good for your throat. Gives you a beautiful voice. Endurance, as well. Oh yes. With a bit of papa’s juice, one can weather the most amazing injuries, and still keep on singing.”

Hi, all. A new knight has ridden into town. In other words, this is my first post for Knights in the North. Yay!

God Morgon’s story began as an inside joke, but soon its powers grew in our gaming world. Thus, I wanted to write a full account of its cult and clerics. It is a truly depraved god, its followers are not interested in fame or valuables, so you can easily use it as an antagonistic presence in a campaign.

Have fun!


The wicked cult of Morgon, the God of Torture and Bodily Fluids: DCC_Morgon

Cadixtat, Chaos Titan

“Cadixtat, Chaos Titan and the Lord of the Five-Pointed Forge stands atop his crucible, petrified for all time. Was he to awaken, the world would be driven into fire and disarray, the likes of which have not been seen since the First Wars.

Despite his seeming inaction, his shadow falls on the world, haunting the feverish dreams of artisans and madmen with chaotic inspiration. Through their actions the Five-Pointed Forge still spews forth discord and strangeness.”

I sometimes ask myself why all of the clerics in our games tend towards chaos. Must be something about our personal astral auras, since we roll stats, alignments and even gods. There is little choice involved.

I find doing write-ups for chaos gods very interesting however, as they pose a bit of a challenge to begin with.

I work with the assumption that any church or cult with player character clerics has to have some sort of a position within the pseudo-medieval society they exist in. This means that they have to be useful somehow, or at least tolerable: knife-wielding murder cults get ran out of town or crushed by heroic delvers.

Of course, this is not to say that there won’t be any extremists within a given order. In last winter’s campaign the mallet wielding fanatics of Justicia’s Mercy Patrols were actually a lot more dangerous than the standard leprous rabble of Nimlurun.

Anyhow, in our newest party, the cleric is a former blacksmith, and ended up with Cadixtat as their deity, so I took it upon myself to provide them with some details. The associated information is in the PDF below, as per usual.



Cult of Cadixtat, Chaos Titan: DCC_Cadixtat_AMP

Armand’s Emporium of Armor and Weapons

“The Alley of Steel is a loud place. The constant clang of the forges and the shouts of salesmen hawking their wares forms a wall of cacophony, enough to confuse anyone not used to the City.

But at a hidden dead-end stands a quiet shop, with no shingle marking the establishment. It is there for those in the know, and indeed, needs no advertisement: Armand has everything, from the curved blades of delicate steel forged by the veiled smith-eunuchs of the eastern deserts, to the crude heavy flails used by the crazed wildling hordes in the far north.

Some even say that Armand has a hidden back room of fabled items, made from mysterious materials and metals unknown to most smiths, but this might as well be a fable, for your meager take from the last dungeon certainly isn’t enough to trade for such treasures.”

For better or for worse, I like having a bunch of variety in the weapons available to my players. I find that picking a cool, signature weapon adds a nice pinch of flavour to any reaver, sneak-thief or delver of dark places. The list in the rulebook is a little limited for my taste, so I expanded it.

Additionally, there are a lot of references to various weapon materials and such in the rulebook and dungeon modules, but the mechanical implications and pricing system of this content isn’t covered all that extensively.

So, I made an extended list for use in our games, along with a price table for some materials. Everything can be found below in the PDF..



Extended weapon, armor and material lists for DCC: DCC_WeaponsArmorMaterials_v1.3_AMP