“Two paths emerge from a gnarly wood
worry fills the roaming king
he wails and wanes beyond his hood
but answers only the wind
then bares his hands and says a prayer
to his goddess, insightful one
and the paths bow and tell him where
he finds his long lost love”
– The Song of the Roaming King
More gods and goddesses. More, I say!
I’ve always been interested in the mystical religions of the east and wanted to bring their influences to my RPG campaigns. Aristemis seemed like the perfect opportunity to blend those influences with DCC and add a dash of Greek and Roman mythologies to boot. Voilá! Aristemis may not be the most powerful entity to worship from a strict munchkin point of view, but it should bring some mysterious flavour to your campaign.
UPDATE 10/11/2018: With Ville’s permission, I’ve made an updated version of the rules for Aristemis, to bring them better in line with the rest of the deities we’ve published. Version 2.0 is also available below. -AMP
DCC deity – Aristemis, the Insightful One, Demigoddess of True Sight and Strategy
DCC deity – Aristemis, the Insightful One, version 2.0