“Advanced” DCC RPG Rules

Apparently there exist some people/Judges/players who have wished for “advanced” DCC RPG rules. Those who do not feel content with the bare-bones approach to skills, combat and whatnot in our Goodmanly Sacred Tome of Rules. Those who, for some benighted reason, have heeded not the Dark Master’s words to the effect of “incorporate what fiddly mechanics thou seest fit to fill in the blanks”, but look upon others to do so.

For what it is worth, I hereby present most of my own house rules for a more “fiddly” DCC RPG game, ones that I use in my present campaign as the omnipotent Judge. Feel free to use none, some or all of the mechanics in the included, somewhat lengthy, PDF document. Some of them be the fruits of my personal fevered phantasy, whilst others are unceremoniously gleaned from forum postings (seeking the authors’ permission) and various D&D iterations, without shame or apology.

Zuppie’s DCC RPG Rules Addenda: ADCC

Bottoms up,

MM

 

The Necromancer

“Wizzards, them’s a queer bunch! But none so weird as the fellas that dally with the dead!

Robbers, sneaks, we get all sorts at th’ graveyard. A strange lookin’ fella came round last fall, snoopin’ around the older crypts. I’ll tell ya, we were none too surprised when we found ‘im diggin up the dead one night! Looked like ‘e had a bunch a walkin’ corpses helpin’ ‘im too!

Of course, bein’ the smart gaffers we are, we scarpered into the night right quick. They’re not paying us enough to go toe to toe with no wizzards, no sirree! Live and let die, thas what me old uncle always used ta say!”

Another class this week: we’re kicking off our old DCC campaign next Tuesday, and one of the wizards has spent the summer puttering around the Underdark. Her player always wanted to play a necromancer, so I put together a full class description for testing purposes.

Now, I know that Arcane Affinity allows wizards to specialize, sort of, but to be honest I don’t really like the mechanics in that spell. Even though the necromancer here is just a tweaked wizard it has a little more flesh and flavour on its bones.

I’ll likely end up updating the class eventually based on testing and feedback.

The Necromancer: DCC_Necromancer_AMP

Cheers,

AMP

The Dwarven Runepriest

“Man is the favourite child of the gods: fickle, easily enticed and subjugated. Thus the great temples and churches of this age are built on the blood, sweat and faith of human worshipers.

This being so, the gods sometimes call forth the souls of other races as well. Among the dwarves these believers are known as runepriests, for their clothing, armour and weaponry are always inscribed with the runic scriptures of their faith.

Often shunned by their more pragmatic brethren, these fanatical devotees to the gods are always exceptional, and often integral tools in the great struggle between law and chaos.”

May I present: the dwarven runepriest!

I haven’t done a class writeup in a while, and this idea’s been brewing in my noggin ever since I rolled a character with 18 Personality, and subsequently rolled his occupation to be a dwarven loremaster (we’ve started to use the Alternate Occupations list by Steven Bode).

Imagine my chagrin when I realized that this charming fellow could never cast divine spells!

The class is as of yet fresh off the press and entirely untested, so feedback is exceptionally welcome!

Dwarven runepriest: DCC_DwarvenRunepriest_AMP

Cheers,

AMP

DCC RPG Character Sheet

DCC

I have been unable to find a satisfactory catch-all character sheet for DCC RPG online, so I made my own two-page general-purpose one using the freeware program NBOS Sheet Designer …unfortunately it does not allow exporting a sheet as PDF, so I had to save my work in the program’s own particular format.

I believe I have made a generally useful DCC RPG character sheet (additional suggestions welcome – and you can tweak the document further yourself), so have a look/print-out by installing the above program and loading my character sheet file into it.

I have intended the sheet only for printing out, filling by hand and using in your games. Do not try to use the program to randomly generate a character etc. – it will not work!

ATTENTION! Technical issue: when saving the linked file below to your computer, be sure to change the file extension from .pdf to .csd.

Also, you need the correct free fonts (Book Antiqua and DuvallSmallCaps) installed on your system. They can be found via a web search.

DCC RPG character sheet: DCC

Cheers for fears,

MM

 

Narrimunth, Spawnmother of Rats

“‘Twas awful! The sewers, they were full of ’em! Jus’ like a roiling, furry wave! Claws and snouts, and them little beady eyes!

Me an Johnson, we ran like bats outta hell after opening that door down there. But it were of no use! The swarm jus’ caught up wiv’ us an’ ran us down. Then it turned around, like a tide turns, and carried us deep into the old parts of the sewer, where no one’s been for ages…

I don’ remember much after that. Jus’ many voices speaking to us. Many eyes. Tails knotted… I woke up in that there alley, jus’ a while ago…

Any’ow, how much fer that wheel’o’cheese? Yeah, the ripe one there. You weren’t going to throw it away were ya? The smell brought me ‘ere, sell it to me fer half price will ya? I’ve got a mighty ‘unger fer some smelly cheese, ever since I woke up. Mus’ be me nerves.”

Narrimunth, Spawnmother of Rats was actually the first ever thing I wrote for the campaign I ran last winter. The group wandered into the silver mine in #1 Idyll’s of the Rat King, and grabbed the statue of Narrimunth on the first level, and the orphan-wizard of the group decided to try to court her as a patron.

This version is heavily edited from the original that I tested in game, but everything should be in working order. Check it out!

Patron – Narrimunth, Spawnmother of Rats: DCC_Patron_Narrimunth_AMP