Spell – Eippuz’ Contraceptive Conjuration

“Lo, I am become fallow…guess Santa/Satan got my letter after all!”

Much to my surprise, the veteran players of 30+ years of gaming experience, er, under their belts, in my current DCC RPG campaign have suddenly indulged themselves in matters sexual, whilst ignoring the like in my previous games of RuneQuest, Call of Cthulhu, Vampire and Warhammer. This may be a healthy turn, for after all sexuality plays an essential role in all human endeavour (including gaming) and ignoring it could be a sign of immaturity or unhealthy denial…or worse.

So, for your, er…pleasure I wrote up a spell, the effects of which would probably be in extremely high demand in a (fantasy) medieaval or other pre-modern setting: Eippuz’ Contraceptive Conjuration.

I made it a 1st level Cleric spell, although it might also be accessible to Wizards via some Patron or whatnot…but often Wizards seem too busy doing magical experiments in their parents’ cellar to go out and mingle – so perhaps they do not have much interest/opportunities in circumstances requiring birth control.

Anyway, this spell would be hugely popular with the common (and especially noble) folk. Likely the purview of village wise women, hedge witches and their ilk, in addition to Clerics of certain deities. Obviously, users/recipients of the spell could very well run afoul of fertility deities and their followers and probably be regarded (and turned) as Unholy.

For further information on related subjects, I refer the reader to the splendid OGL d20 sourcebook “The Book of Erotic Fantasy”.

Let us not beat around the bush: Eippuz’ Contraceptive Conjuration

Enjoy yourselves,

MM

Sheets Galore!

This week I’ve mostly worked on actually setting up a couple of campaigns to while away the winter hours, so today’s post is more about player aids than playable content.

While updating funnel survivors to actual adventurers I was reminded of the fact that I don’t really like the sheets available over at the Goodman Games site: they’re pretty and all, but not as functional as I’d like. So I made some of my own!

My revamp isn’t quite as extensive as the upgrade offered by our good sir MM a while back, but should give players a little more room to scribble their details on a single sheet.

And as an added bonus, I’ll be trying out a magic item sheet system: I used to write down the details of identified items on cue cards, and the additional sheet found below is just a minor upgrade to that method.

Also, I’ll be updating all of the custom classes I’ve posted so far with appropriate sheets for their abilities.

Cheers,

AMP

0-level x4 sheet: DCC_0Sheet4_AMP

Cleric sheet: DCC_ClericSheet_AMP

Thief sheet: DCC_ThiefSheet_AMP

Warrior sheet: DCC_WarriorSheet_AMP

Wizard sheet: DCC_WizardSheet_AMP

Dwarf sheet: DCC_DwarfSheet_AMP

Elf sheet: DCC_ElfSheet_AMP

Halfling sheet: DCC_HalflingSheet_AMP

Magic item sheet: DCC_MagicItemSheet_AMP

“Advanced” DCC RPG Rules

Apparently there exist some people/Judges/players who have wished for “advanced” DCC RPG rules. Those who do not feel content with the bare-bones approach to skills, combat and whatnot in our Goodmanly Sacred Tome of Rules. Those who, for some benighted reason, have heeded not the Dark Master’s words to the effect of “incorporate what fiddly mechanics thou seest fit to fill in the blanks”, but look upon others to do so.

For what it is worth, I hereby present most of my own house rules for a more “fiddly” DCC RPG game, ones that I use in my present campaign as the omnipotent Judge. Feel free to use none, some or all of the mechanics in the included, somewhat lengthy, PDF document. Some of them be the fruits of my personal fevered phantasy, whilst others are unceremoniously gleaned from forum postings (seeking the authors’ permission) and various D&D iterations, without shame or apology.

Zuppie’s DCC RPG Rules Addenda: ADCC v. 0.9

Bottoms up,

MM

 

The Necromancer

“Wizzards, them’s a queer bunch! But none so weird as them that dally with the dead!

Robbers, sneaks, we get all sorts at th’ graveyard. A strange lookin’ fella came round last fall, snoopin’ around the older crypts. I’ll tell ya, we were none too surprised when we found ‘im diggin up the dead one night! Looked like ‘e had a bunch a walkin’ corpses helpin’ ‘im too!

Of course, bein’ the smart gaffers we are, we scarpered into the night right quick. They’re not paying us enough to go toe to toe with no wizzards, no sirree! Live and let die, thas what me old uncle always used ta say!”

Another class this week: we’re kicking off our old DCC campaign next Tuesday, and one of the wizards has spent the summer puttering around the Underdark. Her player always wanted to play a necromancer, so I put together a full class description for testing purposes.

Now, I know that Arcane Affinity allows wizards to specialize, sort of, but to be honest I don’t really like the mechanics in that spell. Even though the necromancer here is just a tweaked wizard it has a little more flesh and flavour on its bones.

I’ll likely end up updating the class eventually based on testing and feedback.

Cheers,

AMP

The Necromancer: DCC_Necromancer_AMP

 

The Dwarven Runepriest

“Man is the favourite child of the gods: fickle, easily enticed and subjugated. Thus the great temples and churches of this age are built on the blood, sweat and faith of human worshipers.

This being so, the gods sometimes call forth the souls of other races as well. Among the dwarves these believers are known as runepriests, for their clothing, armour and weaponry are always inscribed with the runic scriptures of their faith.

Often shunned by their more pragmatic brethren, these fanatical devotees to the gods are always exceptional, and often integral tools in the great struggle between law and chaos.”

May I present: the dwarven runepriest!

I haven’t done a class writeup in a while, and this idea’s been brewing in my noggin ever since I rolled a character with 18 Personality, and subsequently rolled his occupation to be a dwarven loremaster (we’ve started to use the Alternate Occupations list by Steven Bode).

Imagine my chagrin when I realized that this charming fellow could never cast divine spells!

The class is as of yet fresh off the press and entirely untested, so feedback is exceptionally welcome!

Cheers,

AMP

Dwarven runepriest: DCC_DwarvenRunepriest_AMP

 

DCC RPG Character Sheet

DCC

I have been unable to find a satisfactory catch-all character sheet for DCC RPG online, so I made my own two-page general-purpose one using the freeware program NBOS Sheet Designer …unfortunately it does not allow exporting a sheet as PDF, so I had to save my work in the program’s own particular format.

In the Spells entry, “MM” means Mercurial Magic (duh!) – I suggest recording just the numerical result of the d100 roll for each Wizard spell for easy(?) reference.

(UPDATE 12/2017: I printed out my latest version of the sheet and scanned it into a PDF…has a charming Xerox quality to it, as possibly befits DCC. Here you go: The Sheet. Feel free to ignore completely the WIS attribute I have added, for I use it with my “ADCC” rules…obviously not kosher DCC RPG.)

I believe I have made a generally useful DCC RPG character sheet (additional suggestions welcome – and you can tweak the document further yourself), so have a look/print-out by installing the above program and loading my character sheet file into it.

I have intended the sheet only for printing out, filling by hand and using in your games. Do not try to use the program to randomly generate a character etc. – it will not work!

ATTENTION! Technical issue: when saving the linked file below to your computer, be sure to change the file extension from .pdf to .csd in order for it to be usable in NBOS Sheet Designer!

Also, you need the correct free fonts (Book Antiqua and DuvallSmallCaps) installed on your system. They can be found via a web search.

DCC RPG character sheet: DCC.”pdf”

Cheers for fears,

MM

 

Narrimunth, Spawnmother of Rats

“‘Twas awful! The sewers, they were full of ’em! Jus’ like a roiling, furry wave! Claws and snouts, and them little beady eyes!

Me an Johnson, we ran like bats outta hell after opening that door down there. But it were of no use! The swarm jus’ caught up wiv’ us an’ ran us down. Then it turned around, like a tide turns, and carried us deep into the old parts of the sewer, where no one’s been for ages…

I don’ remember much after that. Jus’ many voices speaking to us. Many eyes. Tails knotted… I woke up in that there alley, jus’ a while ago…

Any’ow, how much fer that wheel’o’cheese? Yeah, the ripe one there. You weren’t going to throw it away were ya? The smell brought me ‘ere, sell it to me fer half price will ya? I’ve got a mighty ‘unger fer some smelly cheese, ever since I woke up. Mus’ be me nerves.”

Narrimunth, Spawnmother of Rats was actually the first ever thing I wrote for the campaign I ran last winter. The group wandered into the silver mine in #1 Idyll’s of the Rat King, and grabbed the statue of Narrimunth on the first level, and the orphan-wizard of the group decided to try to court her as a patron.

This version is heavily edited from the original version, with a number of changes based on testing. Check it out!

Cheers,

AMP

Patron – Narrimunth, Spawnmother of Rats: DCC_Patron_Narrimunth_AMP