“‘Twas awful! The sewers, they were full of ’em! Jus’ like a roiling, furry wave! Claws and snouts, and them little beady eyes!

Me an Johnson, we ran like bats outta hell after opening that door down there. But it were of no use! The swarm jus’ caught up wiv’ us an’ ran us down. Then it turned around, like a tide turns, and carried us deep into the old parts of the sewer, where no one’s been for ages…

I don’ remember much after that. Jus’ many voices speaking to us. Many eyes. Tails knotted… I woke up in that there alley, jus’ a while ago…

Any’ow, how much fer that wheel’o’cheese? Yeah, the ripe one there. You weren’t going to throw it away were ya? The smell brought me ‘ere, sell it to me fer half price will ya? I’ve got a mighty ‘unger fer some smelly cheese, ever since I woke up. Mus’ be me nerves.”

Narrimunth, Spawnmother of Rats was actually the first ever thing I wrote for the campaign I ran last winter. The group wandered into the silver mine in #1 Idyll’s of the Rat King, and grabbed the statue of Narrimunth on the first level, and the orphan-wizard of the group decided to try to court her as a patron.

This version is heavily edited from the original that I tested in game, but everything should be in working order. Check it out!

Patron – Narrimunth, Spawnmother of Rats: DCC_Patron_Narrimunth_AMP

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