Sanctum of Hyperborea!

“The hyperboreans are an ancient, antediluvian race, who ruled the world back when
the earliest men were still but mewling apes.

Their civilization was brought low by a dimension-spanning curse, a creeping doom from beyond the lurid veils of reality. For the hyperboreans were wizard-kings, molding reality with forgotten magics, and consorting with all manner of daemons, elder entities and starbeasts from the Great Nether.”

Collaboration with the Sanctum Secorum podcast continues, this time with a description of the ancient hyperboreans, complete with rules to generate hyperborean characters.

I had a lot of fun writing this article, as it was based on an adventure seed born of storytelling collaboration last winter. But please, read the details in the zine, and as always, check out the podcast!

Cheers,

AMP

DriveThruRPG link: Sanctum Secorum – Episode Companion #32

Podcast link: Sanctum Secorum #32 – Attack from Atlantis

 

Cillamar City, then and now.

“Yes, I’ve known Cillamar. The green jewel of the north, its high spires and low ditches, the Tower looming above all. What a loss it is, to see it held beyond a wall of magick, merely because of the fickle wars of the gods.”

So this week, I was enticed to join up on a blog carnival event hosted by Daemons & Deathrays. The topic is simply “Time marches on”, which made me instantly think about the City of Cillamar.

The City ended up as part of my sandbox campaign world mostly because I was planning on possibly running one of the Castle Whiterock modules from Goodman Games. I picked out names for locations from the modules, and riffed the rest as we went along. Continue reading “Cillamar City, then and now.”

Hit Location System for DCC/d20

I have long enjoyed the hit location mechanics in games such as RuneQuest and Warhammer, as I feel they add a nice element of further excitement and deadliness (discouraging murderhoboism) to combat and other perilous situations. Additionally, e.g. missing limbs can provide nice conversation pieces in-game and otherwise enhance roleplaying. Continue reading “Hit Location System for DCC/d20”

The Stinkgoblins!

“Yeh, we kept losing kids for a while. They went to take out the slops to the midden, or popped out to the outhouse late at night. We never saw ’em again!

Then, a really weird chap walked into town. ‘E smelled like roses, and spritzed everyone with a good smelling thing.

I think ‘e were one of them elves or summin’, but what do I know… Queer, that’s what ‘e was. Or she. Cannae ever tell from them pointies.

Any’ow, after ‘e sold a buncha that good smellin’ water all over the town, an’ no kids ‘ave gone lost since! Ain’t that weird!”
Continue reading “The Stinkgoblins!”