“Yeh, we kept losing kids for a while. They went to take out the slops to the midden, or popped out to the outhouse late at night. We never saw ’em again!
Then, a really weird chap walked into town. ‘E smelled like roses, and spritzed everyone with a good smelling thing.
I think ‘e were one of them elves or summin’, but what do I know… Queer, that’s what ‘e was. Or she. Cannae ever tell from them pointies.
Any’ow, after ‘e sold a buncha that good smellin’ water all over the town, an’ no kids ‘ave gone lost since! Ain’t that weird!”
As I’ve (slowly) worked the editorial through the old articles, I came across a mention of stinkgoblins. Just an off hand remark, in the flavour text of one of the first articles (namely Equipment, improved).
So I figured that they’d be a light enough thing to write up during the review process. It’ll take me a while to get through all of my old stuff, let alone tweak the rest of the blog and process to toot out good content consistently (you can keep an eye on the reviews at Review Week!, I’ll update it as I go along).
Anyhow, read up on the stinkgoblins below.
PLAYTEST UPDATE 09/08/2018: I had a chance to use these little buggers in an adventure recently. A crowd of 30 nearly wiped out a party of six characters (level 2-5), mostly through attrition and a couple of nasty crits. That cumulative -1 stink-penalty stacks up fast!
Monster stats for stinkgoblins: DCC_Monster_Stinkgoblin_AMP