In this first installment of what shall likely be a series, you can find my additional tables/rules (Lay on Hands side-effects, disapproval results, suggested spells) for the god Bailey, from the brilliant campaign setting Hubris by Mike Evans.
I have followed the deity entry format used in the Divinities & Cults sourcebooks by OSRDAN Games.
DCC – Additions to Bailey
“There’s a shady alleyway, hidden in the backstreets, beyond rowdy bars and other questionable establishments. In this alley, there’s a little door. If you know how to knock just right, someone might open it, and let you into a warehouse full of odd contraptions, vials, satchels and bottles.
And, provided your pockets are deep enough, you might even walk out of there with a sortiment of odd items, surely useful in your next foray into the wild.
Where is it you ask? Buggered if I know!”
Here is a comprehensive specialist list of all sorts of tools and tinctures a delver might need: contraptions and gear, alchemical concoctions, healing equipment and poisons. Continue reading “Kestrel’s Tools & Tinctures”
“Now lookit’ that! ‘E must’ve ran afoul of some powerful magic, that one. All scaly like, and did’ja see the tail? An’ he did’nae want ‘is meat cooked, jus’ ate it raw an bleedin’-like!
Still, ‘e paid like the rest of ’em, with queer, oddly marked silver. As long as ya pay, ya stay, tha’s what me old pa used ta say.
I jus’ wish ‘e would’nae’ve looked at me like that. Them eyes’ll haunt me dreams tonite!” Continue reading “Lizardman, lizardman and lizardman.”
Especially new players to DCC RPG sometimes complain about their perceived “too slow” character progression or the long intervals between levelling up. Here I offer a (largely illusionary) solution to silence them.
My system boils down to giving the PCs a chance of increasing one of their Ability scores (plus a few extra HPs) upon attaining “pseudolevels” situated between the 10 regular class levels of DCC RPG. This system does not require any modifications to the game mechanics, but Judges should alter it to better fit their gaming style/campaign. Continue reading “A System for 20 PC Levels”
”A spirit or dragon, which is believed to be lying atop buried treasure. Aarni is seen cleaning and polishing his mouldy treasures in forests and on hill-slopes; often he is heard clinking his gold crowns when he is favourable to some melancholic worshipper of money. [Aarni’s] temple was a room in an ash-grove, where trees never sprouted leaves…birds did not sing on the branches; only a few ravens built their nests there. In the grove magpies cackled, wolves howled and owls hooted. Shepherds did not bring their flocks there, for the ground was unwholesome. The air was heavy in the grove’s vicinity. At night strange apparitions were seen there.”
– Christfrid Ganander, Mythologia Fennica (1789 CE)
This comprises my first entry in a series of DCC RPG monsters derived from Finnish folklore: in the Finnish language “aarni” is likely a loan from the Old Norse word ǫrn (Eng. “eagle”) albeit with some confusion as to meaning; likely a griffin or some other nebulous supernatural being is originally intended. But we will not let facts get in the way of fun…
Summa summarum: this immune-to-mundane-attacks entity can be found guarding piles of treasure in e.g. dungeons. Check out the rules below!
DCC monster – Aarni
Last autumn I submitted an article for the next edition of D.A.M.N. magazine, and it’s finally here! My text considers Ar-Mammon, a demon-patron specially made for greedy wizards.
D.A.M.N. Magazine Spring/Summer 2018 on DriveThruRPG
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“In the dark, dank places of the world ferments the Great God Morgon,
his unknowable thirst stirring the juices of men,
his syrupy essence calling for torture and pain.” Continue reading “The Muck Pit”