Breathe Un-life

“We went to the tower in the east woods las’ week. Y’know, the one they say was abandoned by a wizard a few years back? Figured it was time to see if anythin’ was left be’ind by the freak who used ta live there.

Was a bad move of course. Never meddle in the affairs o’ wizzards, as they say. Barely made it ‘alfway up the steps when somethin’ attacked us. Looked like a buncha severed limbs, like ‘ands an’ feet and stuff, smelled like it too.

We ran, of course. No point in risking a fight wit’ that sorta magic. Is pitch black, that is.”

I’ve previously posted the class details for necromancers (available here). The document mentions a variant spell, Breathe Un-life. And here are the details, for your perusal.

Cheers,

AMP

Breathe Un-life: DCC_BreatheUn-Life_AMP

Illustration by the grossed-out Joni Kesti.

A Field Guide to Giant Man-Apes

“Bigfoot, the Abominable Snowman, Sasquatch…these names refer to things seldom seen and often feared. Their forms and colorations are as varied as the names used to describe them. Giant creatures that often live in isolated wilderness, but sometimes come into conflict with civilization. Even when in contact they are often described with a timidity that belies creatures of their size and strength, but woe to the person who corners such a beast for they are also capable of a primal ferocity that can shake the earth.

Despite these creatures being a phenomenon the world over, they seldom crop up in conjunction with gaming. This is a real shame. The complex tapestry of legends, folklore, and tall tales that is easily available on the subject can easily be mined for rich details. They also represent something easily identifiable by the players in the general sense, while still being unknown in the specific sense.”

Bob Brinkman, “A Field Guide to Giant Man-Apes” Continue reading “A Field Guide to Giant Man-Apes”

Additions for the goddess Digradia

In this third (first & second parts) installment of what is a series, you can find my extensional tables/rules (Lay on Hands side-effects, disapproval results, suggested spells) for the goddess Digradia, from the titillating campaign setting Hubris by Mike Evans.

I have shamelessly followed the deity entry format used in the Divinities & Cults sourcebooks by OSRDAN Games.

Digradia additions: dcc_hubris_digradia_additions_mm.pdf

Blood is the life,

MM

The Knight of Balance

I grew up with the trees

I grew up with the trees

Not alone but free in the forest

Broken down by the wheels of the man

Risen from the pieces that were forgotten

From ignorance I create

I dance in emptiness

I let go

I am nothing

I am everything

I’m a graphic designer and an entrepreneur located in Oulu Finland. I recently revived two of my hobbies from the 90’s: now I’m drawing my adventures in Dungeon Crawl Classics RPG into my notebook, and I’m loving it.

 

Drawn Chapter: Instagram & Tumblr.

Namaste,

Joni Kesti

The Chronicle of Erayo

“Have you heard? The Prodigies of Erayo are in town!

I’m not sure whether I should flee for the hills, or go congratulate them…”

Breaking from the norm, this week’s entry contains little in the way of rules or playable content. It is a story of high adventure, of love, lust and a holy war.

In other words, the PDF below contains the annotated campaign journal of the first season of my Wednesday game. We started during the fall of 2016, and finished the story in the spring of 2017. I’m mostly posting this since both of my groups have expressed an interest in the chronicle, and I discovered the notes while doing housekeeping for the blog this spring.

The document contains the core points of the narrative, along with some notes on various Goodman Games modules. The text itself is compiled from entries I posted in our group chat after each session, with additional detail scavenged from the player-written campaign journal. Footnotes contain my commentary on running the game, and as such I think reading it may be useful for Judges, but a little risky for players (lest you be spoiled).

Cheers,

AMP

The Chronicle of Erayo: DCC_Journal_ChronicleOfErayo_AMP

Header art by the quick and nimble Joni Kesti.

Knight Moot #1: A Pile of Bone Blades

“Some say that the thigh bone is the best material for making a dagger. Whoever found that out must be a little touched in the head. Most of us prefer steel.”

A week or so ago, I put out a call for magical bone daggers for DCC (inspired by this article.) We gathered 8 entries in total, which I promptly doubled as promised: here are 16 magical bone daggers, for your perusal and use!

Big thanks to everyone who contributed: in addition to the usual Knights, we have entries from Daniel J. Bishop, Tim Deschene, Patrick Lene and Michael Markey.

If this goes well I may continue doing similar brainstorming events in the future!

Cheers,

AMP

A Pile of Bone Daggers: DCC_MagicItems_16BoneBlades_ALL_v1

Header art by the extremely detailed Joni Kesti.