I have a wife and a big screen TV, some friends and money to spend.
I’ve been playing RPGs since 1991. First DnD and GURPS, then everything else. Having met an impasse, the OSR and especially DCC, was a revelation and sparked a renewed interest in the hobby. Some of the results to be seen here!
Currently residing in Trondheim, Norway.
Drawing from years of experience working at different nursing homes, as well as being inspired by games like Battle Brothers, Blood Bowl and Darkest Dungeon to name a few, I have tried to create rules that are both realistic and fun to use, adding a level of madness and gore to my favorite RPG.
Coming in effect only after a character has been dealt a fatal blow, I have found them quite manageable and don’t feel they bog the game down with too many rules or decisions during combat.
In my current campaign, none have died so far, but have been saved from bleeding out quite a lot. One of the PCs are now carrying three permanent injuries, giving him ample ideas for playing his character, without rendering him useless, but wearing his scars with some pride. At least the physical ones.
Try them, you might find you like it!
DCC Rules – Permanent Injuries
Article illustration: Theodor Kittelsen – Fattigmannnen (the Pauper), 1894-95.
…as one of the Many
my Death means nothing
my life is given
to the Eye from the Void…”
Here are the deity details for Hidden Lord, God of Secrets, as requested by an avid reader of ours on Reddit. I actually like taking requests, and I’m pretty active on (too many) social media platforms, so drop me a line if you’d like to see something specific on the site. Also, you can now be among the first to follow us on Facebook and Instagram – we’ll have more to say about those platforms later, but they’re already up and running.
I heavily recommend reading the patron article for Hidden Lord (here’s a link) and the description of the eldritch Things from the Between-Spaces (over here) as well, seeing as this deity writeup references them somewhat heavily.
DCC Deity – Hidden Lord
“WAR IS NECESSARY
CREATION IS CONFLICT
BATTLE IS ETERNAL”
This time in our series of deity writeups for DCC we have Klazath, God of War.
Man, I had trouble with this one.
First of all, a lawful war deity seems reaaally contradictory to me to begin with. Secondly, what’s more boring than “a god of war”? If it’s been made into a mainstream video game it’s really hard to pull yourself away from the usual tropes of Mars, Ares, Thor and what have you… And third, I’d sort of written myself into a knot with my pantheon: my version of Ulesh, the God of Peace (available here) is a former war god, and quite formidable on his own. I didn’t want to revisit the same themes, but still had to take into account the relationship between the deities while generating this one.
So, here is Klazath: all of the war-god tropes pushed into a single piece of bulky, animated armor. Should be weird enough for DCC, right?
DCC Deity – Klazath
“Sometimes the time is right and stars align, casting a fortuitous path before a traveler.
At others, the time is wrong and stars are miscast, bringing despair and misfortune.
Mostly though, nothing special happens.”
I’ve always quite liked the birth augur and lucky roll system in DCC. We’ve more or less always just applied a bonus into the lucky effect (either +1 or 0-level Luck modifier, whichever is higher).
We did try out just applying the raw Luck modifier as is, but that created the problem of the lucky roll not meaning anything (if Luck mod was set at +0) or significantly hindering characters (in the case or negative Luck modifiers). I don’t like making meaningless rolls, and I find that player’s get more excited to start roleplaying a character with a minor bonus to some obscure thing.
Last summer I took part in a Lamentations of the Flame Princess -campaign which used a background table to flesh out characters to begin with: the gamemaster asked us little questions, the answers to which determined small bonuses and gave us an idea about the character’s nature before we started properly adventuring. In the “steal, beg and borrow” tradition of game design, here’s my take on a similar system. The rules in the PDF are intended to replace the birth augur table in the DCC rulebook.
DCC Alternate Augurs
“Fate’s thread, re-weaved and knotted anew.”
I made this blade for the big season finale session a few weeks back. Most of the encounters and events of the game were callbacks to stuff that happened during earlier in the campaign, and the Noble Soul is no different: I wanted to pay homage to one of the first fatalities we had in DCC, back when we started a few years ago.
This is a fairly traditional take on the “talking sword” -trope. The main downside for the item is that it can be pretty damn irritating: I have an inkling that my players may end up throwing it into ravine or something fairly soon, just to get away from the incessant encouragement.
You may also notice that we’re in the process of revamping the site’s style and expanding to a number of social media outlets. This is an ongoing process, and any feedback would obviously be welcome.
DCC Artefact – Noble Soul