“Druids are primal thaumaturgists, the scions of an age old tradition passed down from the early days of man’s sapience. They command magics wrested from the elemental skein holding all existence together, and wield them with brutal, iron-willed efficiency.”
Through fortune rather than design, this weeks piece runs in the same vein as last week’s class rules for the ranger: I present to you my version of the druid!
Again, there’s a little bit of divergence from the classic D&D approach to the class. Rather than creating rules for simple nature-flavoured clerics I tried to present druids more in the vein of those seen in the Sláine-comics and the Bronze Age descriptions in Robert Holdstock’s stories. I think the classic presentation of druids lacks some of the delicious brutality I associate with primitive nature magic, and I made an effort to bring some of that into my version.
DCC class – Druid
Illustration by the primally powerful Joni Kesti.
“Striding through the vast wildlands outside of civilization, rangers are masterful survivalists, hunters and scouts.”
This week’s piece contains the rules for rangers in DCC. Instead of relying heavily on modern Dungeons & Dragons definitions of the class I tried to go back to the roots, referencing appendix N sources and simplifying the class considerably. Both paladins and rangers are a little tricky for DCC in my opinion, as they traditionally combine martial capability with divine magic, but actually making a distinct class that is more than just a cleric with a deed die requires a little juggling.
Anyhow, enjoy the article, and let me know what you think!
DCC class – Ranger
Illustration by the always auspicious Joni Kesti.
“Did’ja see them bounty ‘unters what just walked inta town? Pallydings, they said, or summat like that. Looked mighty menacin’ wit’ those big swords a’theirs. I wonder who they after…”
My players recently expressed a desire for more urban adventures this season, and of course I’m more than happy to oblige. To prepare for spending a little more time among civilization, I decided to draft up an urban encounter table to match the wilderness one I’ve been using for our campaign (available here).
Again, rules references are given for DCC, but the content should be easy enough to port to any fantasy RPG. The article contains a few new monsters and magic items as well, along with a whole bunch of events and quest hooks. Enjoy!
DCC supplement – Urban Encounters
Illustration by the urban explorer Joni Kesti.
Another half a year has zoomed by, and the archives at Castle North are full of articles requiring a second look and an editorial touch. Funnily enough I tend to read everyone else’s entries with much more scrutiny than my own.
We’re currently working on a number of actual publications based on blog content and new stuff, and there’s a decent buffer of new stuff in the pipeline to keep us going for months.
We’ll post no new articles this week, as I’m dedicating my time on editing the pieces we’ve put out since August (and twiddling with the HTML-stuff to apply download buttons to all of our posts). As usual, a list of edited content can be found at the end of this piece as I get done with it. While I will edit all articles up to last week’s installment only major updates are listed below.
AMP Continue reading “Review Week 3: The Vengeance of Review Week!”
“Pwyk, the Huntsman of the Wild is the satyr master hunter of the court of Elfland.
He is fast and agile, but nevertheless a formidable warrior.”
This week’s piece on KitN continues the coverage of the Court of Elfland with Pwyk, the Huntsman of the wild. This patron links up well with the rules for satyrs and elven knights as player characters (available here and here on KitN), and explores the design space of less arcanely-oriented patrons and their favours.
AT & AMP
DCC Patron – Pwyk
Illustration by the rough-hewn Joni Kesti.