Lizardman, lizardman and lizardman.

“Now lookit’ that! ‘E must’ve ran afoul of some powerful magic, that one. All scaly like, and did’ja see the tail? An’ he did’nae want ‘is meat cooked, jus’ ate it raw an bleedin’-like!

Still, ‘e paid like the rest of ’em, with queer, oddly marked silver. As long as ya pay, ya stay, tha’s what me old pa used ta say.

I jus’ wish ‘e would’nae’ve looked at me like that. Them eyes’ll haunt me dreams tonite!” Continue reading “Lizardman, lizardman and lizardman.”

The satyrs are here!

“From the forest they all came!

Proud of heart, quick to revel!

And their dance, will stop NEVER!”

This has been a long while coming, but I finally finished the rules for the satyrs as a DCC race.

The whole thing started with a critical fumble next to a randomly encountered circle of old stones (see Random Encounters, in a Weird World for additional notes on how I run random stuff like that): one of the group’s elves disappeared to the Elflands for a night, and I decided that the fruit of his misadventure would eventually appear, looking for a farther figure.

And he did. After that, the dad spent a while in the Elflands with his son, and I had valid reason to grow him up (since the Elflands run on wibbly-wobbly time, of course).

So, I give to you the rules for running satyrs as a class in DCC. With great thanks to Danny Prescott for the art. I think it really drives the point home.

Double cheers to all,

AMP

Race rules for the satyr: DCC_Satyr_AMP

Character sheet for the satyr: DCC_SatyrSheet_AMP

 

Halfling Graverobber

“Lookit that skinny little git! All gaunt and spindly, an’ she smells like the grave! She’s a queer one to be sure!

to be ‘onest I’d kick ‘er outta the inn if it were up to me. But the missus insisted we let ‘er stay, on account of ‘er paying up front with these weird old coins. Pure silver, says the missus, an’ ‘er teef are never wrong about these things.” Continue reading “Halfling Graverobber”

Sheets Galore!

This week I’ve mostly worked on actually setting up a couple of campaigns to while away the winter hours, so today’s post is more about player aids than playable content.

While updating funnel survivors to actual adventurers I was reminded of the fact that I don’t really like the sheets available over at the Goodman Games site: they’re pretty and all, but not as functional as I’d like. So I made some of my own!

My revamp isn’t quite as extensive as the upgrade offered by our good sir MM a while back, but should give players a little more room to scribble their details on a single page. Continue reading “Sheets Galore!”

The Necromancer

“Wizzards, them’s a queer bunch! But none so weird as them that dally with the dead!

Robbers, sneaks, we get all sorts at th’ graveyard. A strange lookin’ fella came round last fall, snoopin’ around the older crypts. I’ll tell ya, we were none too surprised when we found ‘im diggin up the dead one night! Looked like ‘e had a bunch a walkin’ corpses helpin’ ‘im too!

Of course, bein’ the smart gaffers we are, we scarpered into the night right quick. They’re not paying us enough to go toe to toe with no wizzards, no sirree! Live and let die, thas what me old uncle always used ta say!” Continue reading “The Necromancer”

The Dwarven Runepriest

“Man is the favourite child of the gods: fickle, easily enticed and subjugated. Thus the great temples and churches of this age are built on the blood, sweat and faith of human worshipers.

This being so, the gods sometimes call forth the souls of other races as well. Among the dwarves these believers are known as runepriests, for their clothing, armour and weaponry are always inscribed with the runic scriptures of their faith.

Often shunned by their more pragmatic brethren, these fanatical devotees to the gods are always exceptional, and often integral tools in the great struggle between law and chaos.”

Continue reading “The Dwarven Runepriest”