Festive Patron – Saint Nicholas!

“Ho ho hoo!”

– Jolly Old St. Nicholas of Yule Mountain

Just too late for the holidays, it’s the patron we all remember growing up: jolly ole Saint Nicholas!

He is fairly unique in that none of his abilities can be used on the caster themselves and that he requires a character be generous to stay in his good graces. It should add some fun dynamics to any game that chooses to employ him.

This is the second patron I’ve written, and I hope to add a few more to the list before too long.

Season’s farewells and happy adventuring out there!

Andrew Schroeder

DCC Patron – Saint Nicholas

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The Arcane Archivist

“Books, grimoires, fetishes… objects of lore, and power.

I sense them all, I know their power.

I must have it for my own.”

The arcane archivist is an alternative magic user class for DCC. I wrote it up based on popular demand, as my players have recently realised the value of utility wizards, Detect magic, Read magic and Comprehend languages.

The alternate mechanics are partially based on my own old home system, where arcane casting was largely tied to the power of a wizard’s spell book.

As usual, rules are below in the PDF. Enjoy!

Cheers,

AMP

DCC Class – Arcane Archivist

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Illustrations by the absolutely magical Joni Kesti.

The Sanctum of Space!

The inaugural post for the new year is another collaboration with the Sanctum Secorum podcast. Check out the space dwarf race in the companion volume, along with other excellent content!

The space dwarves are actually based on a really vivid dream I had a few months back. I’ll eventually work them out to a full story, but it was great fun to explore their culture and behaviour for this article. And Joni’s illustrations are damn great, the man is a wizard with inks!

Check out Sanctum Secorum ep. #42 – Arena and the episode companion zine though the links below!

Cheers,

AMP

Sanctum Secorum episode #42: Arena

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Sanctum Secorum ep. #42 companion on DriveThruRPG

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Illustration by the ever on-the-nose Joni Kesti.

The City of Ironwall

“The City owns those who Belong.”

The City of Ironwall was one of the main campaign locations for the second season of our ongoing DCC campaign. It is a large, sprawling place, with adventure hooks and mysterious dangers galore. I finally managed to complete the article describing its districts, and here it is for all of you to enjoy during the holidays.

So, from all of us to all of you, have a good season of mirth and darkness!

Cheers,

AMP

DCC City supplement – The City of Ironwall

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Illustrations by the extremely urban Joni Kesti.

DCC – Spells from the Wildlands: Xul’s Carrion Calamity

Hello there!

The below is the first of what will hopefully be a series of spells/patrons. It’s certainty one to spice up a spell list if nothing else. A few notes on the spell and it’s usage:

Should a player select this one for use the Judge will now need to at least make an attempt to keep track of where enemies died. This can be tricky to recall at times but is only a minor piece of paperwork to keep up with unless you’re running massive battles.

Secondly, if your players are even vaguely creative then at least one of them will just start carrying corpses around with them to just as bombs. This is typically fine, there is little more distressing to a new town your adventurers might visit than them literally walking in smelling like death.

Last of all the spell does not mention a size restriction on corpses, this was left vague intentionally as detailing out a size chart and relative damage for each size is 0% fun. Some basic rule ideas to adjust for this are to lower/increase the die the chain 1-3 steps pending the creatures size. This should be enough to stop the wizard from attempting to use rat corpses as hand grenades and but may encourage them to drag that mammoth they slew around for a little bit.

Until next time!

Andrew Schroeder

DCC Spell – Xul’s Carrion Calamity

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Illustration by the ogre-slaying Joni Kesti.

Half-Breeds & Mongrels

“Your mother was a hamster and your father smelt of elderberries!”

– some irritating Frenchman, Arthurian times

Now, I suspect that this may be a little controversial, especially for Judges who like their DCC clean-cut, with none of this newfangled race-template silliness. Nevertheless, I’ve always liked the idea of half-breed characters, and wanted to include them at my table, so I made some rules for it.

The article below contains two separate systems: rules of introducing some more traditional half-breed types into DCC as race-templates, and a system for having mongrelbred gongfarmers, saddled with strange and unseemly genes, as part of your 0-level groups. Pick and choose, mix and match, or completely ignore as blasphemous.

Cheers,

AMP

Half-breeds and mongrels for DCC

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Build-a-Deity!

“There are forces much more abominable than the deities we worship, standing behind the starlight and the endless cosmic pits beyond.”

Since I wanted to do something a little lighter this week, and to appease our Reddit-based readership where this was requested: here’s a sheet for building out your own deities.

The basic PDF below should essentially work as a character sheet for new gods, but I also played around with making a form-fillable version so that handwriting wouldn’t hamper pantheon building. It was my first attempt at using such tools, so try it out and tell me what you think.

Cheers,

AMP

DCC Deity Sheet

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Fillable Deity Form

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