The inaugural post for the new year is another collaboration with the Sanctum Secorum podcast. Check out the space dwarf race in the companion volume, along with other excellent content!
The space dwarves are actually based on a really vivid dream I had a few months back. I’ll eventually work them out to a full story, but it was great fun to explore their culture and behaviour for this article. And Joni’s illustrations are damn great, the man is a wizard with inks!
Check out Sanctum Secorum ep. #42 – Arena and the episode companion zine though the links below!
Sanctum Secorum episode #42: Arena
Sanctum Secorum ep. #42 companion on DriveThruRPG
Illustration by the ever on-the-nose Joni Kesti.
“The City owns those who Belong.”
The City of Ironwall was one of the main campaign locations for the second season of our ongoing DCC campaign. It is a large, sprawling place, with adventure hooks and mysterious dangers galore. I finally managed to complete the article describing its districts, and here it is for all of you to enjoy during the holidays.
So, from all of us to all of you, have a good season of mirth and darkness!
DCC City supplement – The City of Ironwall
Illustrations by the extremely urban Joni Kesti.
The below is the first of what will hopefully be a series of spells/patrons. It’s certainty one to spice up a spell list if nothing else. A few notes on the spell and it’s usage:
Should a player select this one for use the Judge will now need to at least make an attempt to keep track of where enemies died. This can be tricky to recall at times but is only a minor piece of paperwork to keep up with unless you’re running massive battles.
Secondly, if your players are even vaguely creative then at least one of them will just start carrying corpses around with them to just as bombs. This is typically fine, there is little more distressing to a new town your adventurers might visit than them literally walking in smelling like death.
Last of all the spell does not mention a size restriction on corpses, this was left vague intentionally as detailing out a size chart and relative damage for each size is 0% fun. Some basic rule ideas to adjust for this are to lower/increase the die the chain 1-3 steps pending the creatures size. This should be enough to stop the wizard from attempting to use rat corpses as hand grenades and but may encourage them to drag that mammoth they slew around for a little bit.
Until next time!
DCC Spell – Xul’s Carrion Calamity
Illustration by the ogre-slaying Joni Kesti.
“Your mother was a hamster and your father smelt of elderberries!”
– some irritating Frenchman, Arthurian times
Now, I suspect that this may be a little controversial, especially for Judges who like their DCC clean-cut, with none of this newfangled race-template silliness. Nevertheless, I’ve always liked the idea of half-breed characters, and wanted to include them at my table, so I made some rules for it.
The article below contains two separate systems: rules of introducing some more traditional half-breed types into DCC as race-templates, and a system for having mongrelbred gongfarmers, saddled with strange and unseemly genes, as part of your 0-level groups. Pick and choose, mix and match, or completely ignore as blasphemous.
Half-breeds and mongrels for DCC
“There are forces much more abominable than the deities we worship, standing behind the starlight and the endless cosmic pits beyond.”
Since I wanted to do something a little lighter this week, and to appease our Reddit-based readership where this was requested: here’s a sheet for building out your own deities.
The basic PDF below should essentially work as a character sheet for new gods, but I also played around with making a form-fillable version so that handwriting wouldn’t hamper pantheon building. It was my first attempt at using such tools, so try it out and tell me what you think.
DCC Deity Sheet
Fillable Deity Form
“THE MUSHROOM IS NOT FEEDING IT IS GESTATING JUSTICIA HAVE MERCY”
– Excerpt from the personal journal of adventurer and wizard Friedrich Helmut.
It is time for another Knight Moot! This time the collaborative topic was fungi, and all the fun we can have with it. I’d like to thank all participants, and invite everyone to enjoy our strange imaginings of the fungal world.
The document below ended up becoming a sort of a mini-zine: there’s loot, monsters, treasures, wonders, and even a very loose mini-adventure. I’m quite happy with it!
DCC Knight Moot#2: Fun With Fungi
Link to the previous Knight Moot here on KitN: A Pile of Bone Blades.
Header illustration (and most of the art in the zine) by the sporadic Joni Kesti.
Drawing from years of experience working at different nursing homes, as well as being inspired by games like Battle Brothers, Blood Bowl and Darkest Dungeon to name a few, I have tried to create rules that are both realistic and fun to use, adding a level of madness and gore to my favorite RPG.
Coming in effect only after a character has been dealt a fatal blow, I have found them quite manageable and don’t feel they bog the game down with too many rules or decisions during combat.
In my current campaign, none have died so far, but have been saved from bleeding out quite a lot. One of the PCs are now carrying three permanent injuries, giving him ample ideas for playing his character, without rendering him useless, but wearing his scars with some pride. At least the physical ones.
Try them, you might find you like it!
DCC Rules – Permanent Injuries
Article illustration: Theodor Kittelsen – Fattigmannnen (the Pauper), 1894-95.