“THE MUSHROOM IS NOT FEEDING IT IS GESTATING JUSTICIA HAVE MERCY”
– Excerpt from the personal journal of adventurer and wizard Friedrich Helmut.
It is time for another Knight Moot! This time the collaborative topic was fungi, and all the fun we can have with it. I’d like to thank all participants, and invite everyone to enjoy our strange imaginings of the fungal world.
The document below ended up becoming a sort of a mini-zine: there’s loot, monsters, treasures, wonders, and even a very loose mini-adventure. I’m quite happy with it!
Knight Moot #2: Fun with Fungi: DCC_KnightMoot#2_FunWithFungi_KitN
Link to the previous Knight Moot here on KitN: A Pile of Bone Blades.
Header illustration (and most of the art in the zine) by the sporadic Joni Kesti.
“Roughly a week’s worth of travel from the next place of any note, there stands the Frog and the Goat Inn. A haven for all weary travelers, the stone wall surrounding the compound is high enough to keep away most natural threats, and the prices inside are affordable to say the least.”
This is the 100th post on KitN! Hooray for us!
To celebrate, I decided to share a project which has been in the works for a long time now. I came up with the idea of a transdimensional inn to merge a couple of DCC adventure parties last autumn, and the location has been brewing in my mind ever since.
The location description is intentionally system agnostic and should be useful for most gamemasters of fantasy and adventure, but I couldn’t leave our Dungeon Crawl Classics readership without a little something: the additional DCC Appendix contains a full 5th level adventurer party for one-shot or walk-in style play, and a plethora of new magic items to introduce to your delves.
The place is named after a dinner I had in a Chinese restaurant in Lisbon: the menu consisted of goat ribs and frog legs, strange fare in a strange land.
Location description of the Frog and the Goat Inn: KitN_Location_Frog&Goat_AMP
Appendix DCC for the Frog and the Goat: DCC_Frog&Goat_AppendixDCC_KitN
Art by the animal friendly Joni Kesti.
Inspired by the fancy dungeon geomorph dice (pictured in the banner) I bought last spring, I decided to make a tool for generating (fantasy) dungeons. You can find the tool in the PDF below, and while it supports the use of the dungeon geomorph dice you can actually get by with just a set of 3D12 from your nearest dice bag. Continue reading “Dungeon Map Generator”
“Bits of flesh and drops of blood
can set you free and steel your heart.” – The Torn
Hi all! It’s been a long time since I’ve posted anything, but now it’s time for another mysterious group to make its entrance to the world of DCC. The Fleshkeepers’ Sect is a demon-worshipping cult, sure, but it may not be the evil, childnapping band of monsters some civilized leaders may have led you to believe. Anyways, feel free to use this group in your campaigns as you see fit.
The Fleshkeepers’ Sect: DCC_Fleshkeepers
Here I present to you a d200 table of Finnish/Finnic “pagan” proper names, drawn from various historical sources. Some of these names still remain in usage today, with the bulk of them dating from approximately 5000 BCE to 1300 CE.
Personally I use the table for PCs/NPCs in my DCC RPG campaign set in a fantasy version of Iron Age Fennoscandia.
”They say our small world of men is built on the backs of dragons, gone from the world aeons ago.”
So last month, I took part in the Mapvember 2017 challenge.
I don’t like the usual “top-down gridmap” -style at all personally, so I figured that I’d make each map an adventure on its own, with some notes and annotations included.
Tools used were my Micron pens, a single wide-brush Copic, and ink and brushes.
Here you have the maps I drew, pulled into a little PDF, with a tiny bit of commentary. Make them into stories! (And tell me how it goes!)
Mapvember 2017 Adventures: AdventureResource_Mapvember2017_AMP
“Hitting the road, with your wagons and followers in tow, you wonder what the winding way has stored for you this time?
Wolves? Trolls? Something altogether more sinister? There’s no way to know. You can only push forward.
And that is precisely why you push through this bleak landscape. To surprise yourself.
There was nothing new to find under the cold soil of your father’s fields, so you took the risk to become a delver. A reaver. A knower of things, a finder of secrets.
The road is your home, the inns on the way are the closest you want for a restful place.
You can never go back home again. But what is home anyway?” Continue reading “Random Encounters, in a Weird World”