While we work on site upgrades and other super cool stuff, here’s a little something to tide you over: a hand-crafted playlist for general wilderness adventure and encounters.
Stay posted for next week, as we have some big news and changes coming up. Us knights in the island fort have worked hard for the new things coming up, and I can barely wait to reveal the new stuff!
This week we’ll present you something different: a playlist we’ve optimized for peak creepiness and creating a pressuring, dangerous atmosphere, perfect for dungeon and cave exploration.
This piece is a part of a series we’ll release every so often between our regular articles: the playlists are in constant use at our own play table, so we figured that we’d share them with our readers as well .
AMP & JK
“Did’ja see them bounty ‘unters what just walked inta town? Pallydings, they said, or summat like that. Looked mighty menacin’ wit’ those big swords a’theirs. I wonder who they after…”
My players recently expressed a desire for more urban adventures this season, and of course I’m more than happy to oblige. To prepare for spending a little more time among civilization, I decided to draft up an urban encounter table to match the wilderness one I’ve been using for our campaign (available here).
Again, rules references are given for DCC, but the content should be easy enough to port to any fantasy RPG. The article contains a few new monsters and magic items as well, along with a whole bunch of events and quest hooks. Enjoy!
DCC supplement – Urban Encounters
Illustration by the urban explorer Joni Kesti.
“The City owns those who Belong.”
The City of Ironwall was one of the main campaign locations for the second season of our ongoing DCC campaign. It is a large, sprawling place, with adventure hooks and mysterious dangers galore. I finally managed to complete the article describing its districts, and here it is for all of you to enjoy during the holidays.
So, from all of us to all of you, have a good season of mirth and darkness!
DCC City supplement – The City of Ironwall
Illustrations by the extremely urban Joni Kesti.
“THE MUSHROOM IS NOT FEEDING IT IS GESTATING JUSTICIA HAVE MERCY”
– Excerpt from the personal journal of adventurer and wizard Friedrich Helmut.
It is time for another Knight Moot! This time the collaborative topic was fungi, and all the fun we can have with it. I’d like to thank all participants, and invite everyone to enjoy our strange imaginings of the fungal world.
The document below ended up becoming a sort of a mini-zine: there’s loot, monsters, treasures, wonders, and even a very loose mini-adventure. I’m quite happy with it!
DCC Knight Moot#2: Fun With Fungi
Link to the previous Knight Moot here on KitN: A Pile of Bone Blades.
Header illustration (and most of the art in the zine) by the sporadic Joni Kesti.
“Roughly a week’s worth of travel from the next place of any note, there stands the Frog and the Goat Inn. A haven for all weary travelers, the stone wall surrounding the compound is high enough to keep away most natural threats, and the prices inside are affordable to say the least.”
This is the 100th post on KitN! Hooray for us!
To celebrate, I decided to share a project which has been in the works for a long time now. I came up with the idea of a transdimensional inn to merge a couple of DCC adventure parties last autumn, and the location has been brewing in my mind ever since.
The location description is intentionally system agnostic and should be useful for most gamemasters of fantasy and adventure, but I couldn’t leave our Dungeon Crawl Classics readership without a little something: the additional DCC Appendix contains a full 5th level adventurer party for one-shot or walk-in style play, and a plethora of new magic items to introduce to your delves.
The place is named after a dinner I had in a Chinese restaurant in Lisbon: the menu consisted of goat ribs and frog legs, strange fare in a strange land.
System Agnostic Location – The Frog & The Goat
DCC Appendix – The Frog & The Goat
Art by the animal friendly Joni Kesti.
Inspired by the fancy dungeon geomorph dice (pictured in the banner) I bought last spring, I decided to make a tool for generating (fantasy) dungeons. You can find the tool in the PDF below, and while it supports the use of the dungeon geomorph dice you can actually get by with just a set of 3D12 from your nearest dice bag. Continue reading “Dungeon Map Generator”