The Hall of Lame

“For those who died, we never shed a tear. But we remember them…

…every time our own heads are close to be pulled of by squamous maw-bats, in the deep regions of a dead wizards tomb! HAR HAR HAR!”

I went through my old papers and archives recently (and spent today making back-ups of my articles for this blog), and came across some old papers: the Halls of Lame, from the days when we played a Runequest-based system (that was prone to cause splatter, lost limbs, and various sorts of amputation; hence the LAME).

Whenever a character died, I had the player update the graveyard. I even made a special sheet for the purpose. And here, as a lighter article, I provide you with the same option (translated, and slightly polished).

I’ll be bringing the tradition back now, to all of my games, no matter the system.

The only downside of this particular article is that I now really want the DCC “DEAD!” stamp….

Cheers, despite everything,

AMP

Hall of Lame sheet: SA_TheHallOfLame_AMP

Hall of Lame additional page sheet: SA_TheHallOfLame_AdditionalPage_AMP

Loptir’s Firewater

“In the coldest winter, there is flame. And where there is flame, there is celebration!”

Loptir’s firewater is a magic item I made for our Christmas party game last year. I took the group through the 2013 Holiday module, The Old Gods Return. We had a lot of fun with it, especially with all of the off kilter Nordic and Finnish references there.

For that adventure, I made a magic concoction that gave the drinker a random bonus. I largely based the concept on the Grog of Substantial Whimsy, although my version is much less weird and random, and all in all mostly beneficial. Continue reading “Loptir’s Firewater”