While we work on site upgrades and other super cool stuff, here’s a little something to tide you over: a hand-crafted playlist for general wilderness adventure and encounters.
Stay posted for next week, as we have some big news and changes coming up. Us knights in the island fort have worked hard for the new things coming up, and I can barely wait to reveal the new stuff!
This week we’ll present you something different: a playlist we’ve optimized for peak creepiness and creating a pressuring, dangerous atmosphere, perfect for dungeon and cave exploration.
This piece is a part of a series we’ll release every so often between our regular articles: the playlists are in constant use at our own play table, so we figured that we’d share them with our readers as well .
AMP & JK
“THE MUSHROOM IS NOT FEEDING IT IS GESTATING JUSTICIA HAVE MERCY”
– Excerpt from the personal journal of adventurer and wizard Friedrich Helmut.
It is time for another Knight Moot! This time the collaborative topic was fungi, and all the fun we can have with it. I’d like to thank all participants, and invite everyone to enjoy our strange imaginings of the fungal world.
The document below ended up becoming a sort of a mini-zine: there’s loot, monsters, treasures, wonders, and even a very loose mini-adventure. I’m quite happy with it!
DCC Knight Moot#2: Fun With Fungi
Link to the previous Knight Moot here on KitN: A Pile of Bone Blades.
Header illustration (and most of the art in the zine) by the sporadic Joni Kesti.
“Aye, well of course we’ve a pint for you… whatever you are. Sir.
Nevermind the tail, we don’ judge o’er ‘ere. Gran’ma Crooks ‘as a ‘alf-dozen tentacles. Livin’ in ‘er ‘ouse! ‘Cats!’ she says, but them’s tentacles if I’ve ever seen ’em…
But with that bit of coin, well… ‘Ere’s the ‘ouse specialty!” Continue reading “Five Magical Brews”
“For those who died, we never shed a tear. But we remember them…
…every time our own heads are close to be pulled of by squalid maw-bats, in the deep regions of a dead wizards tomb! HAR HAR HAR!”
I went through my old papers and archives recently (and spent today making back-ups of my articles for this blog), and came across some old papers: the Halls of Lame, from the days when we played a Runequest-based system, which was prone to cause splatter, lost limbs, and various sorts of amputation (hence the LAME).
Whenever a character died, I had the player update the graveyard. I even made a special sheet for the purpose. And here, as a lighter article, I provide you with the same option (translated, and slightly polished).
I’ll be bringing the tradition back now, to all of my games, no matter the system.
The only downside of this particular article is that I now really want the DCC “DEAD!” stamp….
Cheers, despite everything,
System Agnostic – The Hall of Lame
System Agnostic – Hall of Lame extra sheet
“In the coldest winter, there is flame. And where there is flame, there is celebration!”
Loptir’s firewater is a magic item I made for our Christmas party game last year. I took the group through the 2013 Holiday module, The Old Gods Return. We had a lot of fun with it, especially with all of the off kilter Nordic and Finnish references there.
For that adventure, I made a magic concoction that gave the drinker a random bonus. I largely based the concept on the Grog of Substantial Whimsy, although my version is much less weird and random, and all in all mostly beneficial. Continue reading “Loptir’s Firewater”