Attribute increase upon levelling up

In the DCC campaigns I have run PC attribute loss has been somewhat frequent. Whether through bleeding out, fumbling Spellburn, suffering the effects of a given module’s monster special attacks etc., I have found it commonplace for the PC’s to suffer permanent attribute loss.

So what, one might ask? Well, since I tend not to run DCC as an end in itself, but rather as the core for a homebrew “general brilliant d20 system”, I have in my omniscience decided to adopt certain game mechanics from e.g. D&D 5E (which seems suspiciously close to DCC…mere coincidence or a potenital lawsuit?). Yet, at the same time, I embrace the vanilla rules’ admonition for the PC’s to QUEST for desired attribute increasal.

However this, then, is my risibly simple system: upon attaining levels 2,4,6,8 and 10, the player may elect one of their character’s attributes to increase by one. An in-game reason for this should be provided, otherwise the attribute selection is up to Judge fiat.

Mechanically speaking, the afore-mentioned increasal is quite neglible. BUT it enables the players to feel good about themselves…

A KitN playlist: Village in the wilderness!

While we work on site upgrades and other super cool stuff, here’s a little something to tide you over: a hand-crafted playlist for general wilderness adventure and encounters.

Stay posted for next week, as we have some big news and changes coming up. Us knights in the island fort have worked hard for the new things coming up, and I can barely wait to reveal the new stuff!

Cheers,

AMP

A KitN Playlist: Dungeon Ambience!

This week we’ll present you something different: a playlist we’ve optimized for peak creepiness and creating a pressuring, dangerous atmosphere, perfect for dungeon and cave exploration.

This piece is a part of a series we’ll release every so often between our regular articles: the playlists are in constant use at our own play table, so we figured that we’d share them with our readers as well .

Cheers,

AMP & JK

Unlikely Urban Encounters

 

“Did’ja see them bounty ‘unters what just walked inta town? Pallydings, they said, or summat like that. Looked mighty menacin’ wit’ those big swords a’theirs. I wonder who they after…”

My players recently expressed a desire for more urban adventures this season, and of course I’m more than happy to oblige. To prepare for spending a little more time among civilization, I decided to draft up an urban encounter table to match the wilderness one I’ve been using for our campaign (available here).

Again, rules references are given for DCC, but the content should be easy enough to port to any fantasy RPG. The article contains a few new monsters and magic items as well, along with a whole bunch of events and quest hooks. Enjoy!

Cheers,

AMP

DCC supplement – Urban Encounters

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Illustration by the urban explorer Joni Kesti.

A rock to hold on!

“That there stone cass’le deserves all the birdshit it gets.

I’ll wave my skinny arms like a tall flower in the wind,

jus’ build yer rocks.”

For the holiday season, our house artist Joni Kesti provided us with a map of any castle you need it to be. System agnostic and super detailed, you’ll make it work.

I’ve trouble putting to words how big a support he is for me, and how much he’s done for this little project of ours.

Happy cheers,

JK & AMP

System agnostic – Castle Map

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The City of Ironwall

“The City owns those who Belong.”

The City of Ironwall was one of the main campaign locations for the second season of our ongoing DCC campaign. It is a large, sprawling place, with adventure hooks and mysterious dangers galore. I finally managed to complete the article describing its districts, and here it is for all of you to enjoy during the holidays.

So, from all of us to all of you, have a good season of mirth and darkness!

Cheers,

AMP

DCC City supplement – The City of Ironwall

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Illustrations by the extremely urban Joni Kesti.

Knight Moot #2: Fun with Fungi

“THE MUSHROOM IS NOT FEEDING IT IS GESTATING JUSTICIA HAVE MERCY”

– Excerpt from the personal journal of adventurer and wizard Friedrich Helmut.

It is time for another Knight Moot! This time the collaborative topic was fungi, and all the fun we can have with it. I’d like to thank all participants, and invite everyone to enjoy our strange imaginings of the fungal world.

The document below ended up becoming a sort of a mini-zine: there’s loot, monsters, treasures, wonders, and even a very loose mini-adventure. I’m quite happy with it!

Cheers,

AMP

DCC Knight Moot#2: Fun With Fungi

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Link to the previous Knight Moot here on KitN: A Pile of Bone Blades.

Header illustration (and most of the art in the zine) by the sporadic Joni Kesti.