Patron and Deity Demands

“I saw that man, y’know, one ‘a the weird ones who came ta town las’ Monday. ‘E climbed the highest steeple of tha temple, an’ sat there for hours, wit’ them pigeons…

Methinks the town’d be better without that lot, no matter ‘ow much gold they bring in…”

I’ve two DCC games I run, one on Monday and one on Wednesday. In addition to this, I play in three-ish tables of varied systems.

In my two DCC games, I’ve about a dozen patron bonded wizards, clerics of various deities, and followers of gods of multiple varieties. And I’ve just come to the conclusion that I need an easy, catch-all system to run patron and deity presence, since I cannot customize demands for this lot anymore.

Thus, I give you rules for arcane and occult demands, set by patrons and deities, when the Judge so wishes. These rules are very much in testing, so I’d absolutely love feedback here: I’ve a feeling that they can be improved upon, but at the same time, they should be quite functional, for the desiring Judge to test out.

Cheers,

AMP

Patron and Deity demands: DCC_Patron&DeityDemands_AMP

Article art by the ever masterful Joni Kesti.

Additions for the goddess Digradia

In this third (first & second parts) installment of what is a series, you can find my extensional tables/rules (Lay on Hands side-effects, disapproval results, suggested spells) for the goddess Digradia, from the titillating campaign setting Hubris by Mike Evans.

I have shamelessly followed the deity entry format used in the Divinities & Cults sourcebooks by OSRDAN Games.

Digradia additions: dcc_hubris_digradia_additions_mm.pdf

Blood is the life,

MM