Lempo – the Finnic god of Fertility, Fire & Fighting

I could have written a lengthy tirade on comparative mythology, folklore, magic etc. (I do have an academic degree therein, you know) but instead opted for this (somewhat) brief posting. For further information on the subject, don’t PM me, unless you happen to be a RPG publisher or something resembling it 😉

Lempo aka Lemminkäinen (various renderings of the name into English could include “the fiery/lusty/loving one”) can be regarded as the Finnic fertility/fire/war god. Never mind what the Kalevala tells you about him…reducing the character to the status of a “mere” hero. I have based my take on the decades and centuries of scholarship on Finnic folklore, as befits an obsessive Judge and shut-in nerd of questionable sanity.

A bit of background: for a while now, I have been running a DCC RPG campaing set in mythic Europe, more precisely in the Nordic countries. A mixture of historical and fantastical lore, featuring Finnic/”Kalevala” stuff, the Germanic/Scandinavian mythologies and whatnot. The time period in question could perhaps be “our real world” during 800-1200 CE, with the added utopia of the monotonic monotheistic religions never dethroning our more…organic and balanced ways. Romantic enough for you? 😀

Anyway, I hereby present my write-ups (based on the format in the splendid DCC RPG resource Divinities and Cults) for the god Lempo, in both Finnish and English:

Finnish: Jumala – Lempo

English: Deity – Lempo

Love,

MM

 

Pelagia, goddess of the Sea

“Ye, the sea looks like a bride today doesn’t she?

Cold, unforgiving and smells like fish! HARHARHAA!”

So here are the cult details for Pelagia, as requested by the lovely readers from the DCC group on Google+.

I’ve spent the last few nights staring out to the Atlantic from the shores of Lisbon, and it was rather hard to imagine the waves as unforgiving. But I did my best!

Next, something else. I’ll take a break from the gods, unless there are more requests obviously. Let it never be said that the Knights shirk from the calls of the needy!

Pelagia, goddess of the Sea: DCC_Pelagia_AMP

Justicia, goddess of Justice and Mercy

“Did’ja hear? Ol’ Hannah, from Squalid’s Row, y’know ‘er, she went to the church of the two-faced law god, whas’er name… Juhsticia! Yea, thassit. Justicia.

She went right up there, stood bare-bucking-nekkid in fronta the big scales at the altar, and demanded justice for alla the raglings and droogs living in Squalid’s hellholes.

Now, Mr. Squalid’s a real slumlord, don’t get me wrong. But Hannah ain’t no saint. She done opened ‘er legs for more delvers than I care ta think. Wouldn’t dally with no law-god lady if I was ‘er. Dunno what pushed ‘er that far, t’be’onest.

But lo-and-fucking-behold, the goddess answered! Mr. Squalid was turned into a rat, snap-bang, right then and there!

“YOU’LL LIVE IN THE FILTH FOR AN ETERNITY!”, a voice outta nowhere roared at ‘im. Squalid shat ‘imself, an’ ran down a gutter at full pelt! HA! No one’s seen ‘im since!

Ol’ Hannah wasn’t served much better, mind you. I ‘ear she’s still shittin’ through ‘er mouth, on account’a ‘er legs bein’ stitched together inta one limb. Ta keep ‘er off the streets, y’know.”

I’ve had to dig deep in my fall-back articles, on account of my life being a little crazy at the moment. I’ve slept something like 6 hours total in the last 2 days, and covered some 4000 km, with various means of travel. Things are happening at a confusing pace.

Anyhow, here are the the playnotes and disapproval table for Justicia.

As an additional curiosity, I found a picture of the original decrees of Justicia: I usually give my cleric players just a handwritten list for their new deity, before creating anything more detailed: you never know, the cleric might meet an untimely end before rolling a single disapproval, so this is done mostly to conserve energy. How would you play a cleric, if this was all you knew about their deity?

Cheers,

AMP

Justicia, goddess of Justice and Mercy: DCC_Justicia_AMP

PS. I recently played through the first Dishonored, and I’ve got some rat-related content lined up. I’ll maybe even with a little commentary on the game itself. I’ve also read a whole bunch of Judge Dredd comics recently, and I think that might be a future inspiration for… something…

 

Amun Tor, god of Mysteries and Riddles

“Right, so me and the crew were digging around in one of the old graveyards on the moors last winter. Just a bit of graverobbing, to warm our bones, y’know. Was me, Three-Finger Bob, Jenny O’Block and this clerical bloke we picked up at the tavern in Soulgrave, with an eye tattooed on ‘is forehead.

We come up on this crypt, silent like. Check out for traps, all the usual shit, nothing.

Creep deeper, and come to a heavy stone door. I nearly drop me ballast right there when this magic mouth appears, and comes out with some gibberish riddle.

Old Three-Fingers tries to blag a bullshit answer to the spectre and gets fried to a crisp. Apparently the wage for stupidity is witchfire.

So this cleric walks up, and tells us he can answer the riddle, if we help him. Asks us for a secret in trade, eye for an eye y’know. Now, I try to keep out of trouble with gods, the less they know of me the better, so I keep shtum. But Jenny, y’know how she is, dallying with them demons and everything, she’s got a right plonker for the god of secrets to trade for. Tells the cleric something that turns his face all white.

The cleric prays for a bit, comes out of his trance, and opens the door with the right answer, quick as you like.

Should’ve asked ‘is god what was on the other side, rather than the answer though. The skeletons cut ‘im to bits, before me and Jenny could do a thing. We ran off, of course. No point in getting everyone killed. Live to steal another purse, ‘s what I always say.”

I’ve been pretty busy in my civil life for the last week, barely spent a day in one place, hence the relative silence.

But here we go: a write-up for Amun Tor, god of Mysteries and Riddles, with everything you need for his Clerics as well.

Amun Tor, god of Mysteries and Riddles: DCC_AmunTor_AMP

Cheers,

AMP

Aristemis, the Insightful One

“Two paths emerge from a gnarly wood

worry fills the roaming king

he wails and wanes beyond his hood

but answers only the wind

then bares his hands and says a prayer

to his goddess, insightful one

and the paths bow and tell him where

he finds his long lost love”

– The Song of the Roaming King

More gods and goddesses. More, I say!

I’ve always been interested in the mystical religions of the east and wanted to bring their influences to my RPG campaigns. Aristemis seemed like the perfect opportunity to blend those influences with DCC and add a dash of Greek and Roman mythologies to boot. Voilá! Aristemis may not be the most powerful entity to worship from a strict munchkin point of view, but it should bring some mysterious flavour to your campaign.

Have fun!

– VIR

Aristemis, the Insightful One, Demigoddess of True Sight and Strategy: DCC_Aristemis

The Stars, They Tell of Gods

“When you look up to the night sky, the universe unfolds in a void of shadow and light. The pretty lights blink at your befuddled eyes.

But for one skilled in reading the message in the stars, the war between chaos and order is clear to see, with the positions of the constellations counting score of the endless struggle.”

When I started to Judge our DCC campaign last winter, I figured that I needed to know a little more about the gods of the eternal struggle, at least enough to improvise when necessary.

To do this, I laid out an A3 paper, with chaos on the left, balance at the center and law on the right. I then continued with setting active gods higher on the chart, and passive gods lower.  This became the starchart of the gods and demons, showing their relative position between each other in the grand scheme of things. I also filled it out with a few homebrew options and names I came across in modules, as I felt like the list in the rulebook was a little lacking.

The original is made in pencil, so that we can upgrade it as the world develops: for example, Nimlurun lost a quarter of his power last winter, meaning that his position dropped considerably.

Recently, I got my hands on a bunch of Micron pens and some ink, and felt like watching most of the Game of Thrones. This led to the chart you see below, in the PDF!

Cheers,

AMP

Starchart of the Gods: DCC_Godchart_AMP

Morgon, the God of Torture and Bodily Fluids

”Eat”, the beady-eyed halfing said and nudged the plate of beef and vegetables closer to you, ”One needs to eat to grow strong. Meat is good for your blood. Greens are good for your bile.”

You were really lucky to find this small cabin in the wilds. Haflings are always so warm and generous.

The man snapped his yellow fingers. ”Oh, and one more thing.” He hobbled to a small cupboard and summoned a round potion from its depths. ”Here we go. Juice. Made from my own dear papa.”

”By. By his own dear papa”, the female halfling said, still sitting in the corner of the dark room and polishing her strange hook of a hand.

”Huh? Oh, right. By my own dear papa”, the man said and sat back down and poured you a tall cup of the sweet-smelling liquid, ”Juice is good for your throat. Gives you a beautiful voice. Endurance, as well. Oh yes. With a bit of papa’s juice, one can weather the most amazing injuries, and still keep on singing.”

Hi, all. A new knight has ridden into town. In other words, this is my first post for Knights in the North. Yay!

God Morgon’s story began as an inside joke, but soon its powers grew in our gaming world. Thus, I wanted to write a full account of its cult and clerics. It is a truly depraved god, its followers are not interested in fame or valuables, so you can easily use it as an antagonistic presence in a campaign.

Have fun!

– VIR

The wicked cult of Morgon, the God of Torture and Bodily Fluids: DCC_Morgon