“Did’ja see them bounty ‘unters what just walked inta town? Pallydings, they said, or summat like that. Looked mighty menacin’ wit’ those big swords a’theirs. I wonder who they after…”
My players recently expressed a desire for more urban adventures this season, and of course I’m more than happy to oblige. To prepare for spending a little more time among civilization, I decided to draft up an urban encounter table to match the wilderness one I’ve been using for our campaign (available here).
Again, rules references are given for DCC, but the content should be easy enough to port to any fantasy RPG. The article contains a few new monsters and magic items as well, along with a whole bunch of events and quest hooks. Enjoy!
DCC supplement – Urban Encounters
Illustration by the urban explorer Joni Kesti.
“When wizards make war the earth trembles,
the sky screams, and reality buckles.”
I’ve voiced my irritation over the DCC spell duel rules multiple times in the past, and stated that it’s the most likely thing I’ll rewrite eventually. Well, that eventually is now.
The root of the problem here is that my group recently transitioned to high level play: the casters at my table are fourth to sixth level, most with additional action dice for multiple spells. This has resulted in combat rounds (and a lot of the non-combat activities as well) turning into a slog through spell result tables, causing the flow of the game to grind to a halt. Add to that the fact that a single spell duel frequently derails the session into a game of counting momentum, checking multiple tables and comparing matrices, effectively distancing everyone but the casting wizard from what is going on in game, and you’ll probably understand why I’ve started to look for ways to speed up the process.
It should be added that I like the idea of counterspelling, spell duels and even phlogiston disturbances. I’m just not happy with how the core rules present and execute this activity, and thus decided to hack the rules for myself.
Have a look at the alternate rules below, and tell me what you think!
DCC – Alternate Counterspell Rules
Illustration by the ever artistic Danny Prescott.
“That there stone cass’le deserves all the birdshit it gets.
I’ll wave my skinny arms like a tall flower in the wind,
jus’ build yer rocks.”
For the holiday season, our house artist Joni Kesti provided us with a map of any castle you need it to be. System agnostic and super detailed, you’ll make it work.
I’ve trouble putting to words how big a support he is for me, and how much he’s done for this little project of ours.
JK & AMP
System agnostic – Castle Map
“The City owns those who Belong.”
The City of Ironwall was one of the main campaign locations for the second season of our ongoing DCC campaign. It is a large, sprawling place, with adventure hooks and mysterious dangers galore. I finally managed to complete the article describing its districts, and here it is for all of you to enjoy during the holidays.
So, from all of us to all of you, have a good season of mirth and darkness!
DCC City supplement – The City of Ironwall
Illustrations by the extremely urban Joni Kesti.
“Your mother was a hamster and your father smelt of elderberries!”
– some irritating Frenchman, Arthurian times
Now, I suspect that this may be a little controversial, especially for Judges who like their DCC clean-cut, with none of this newfangled race-template silliness. Nevertheless, I’ve always liked the idea of half-breed characters, and wanted to include them at my table, so I made some rules for it.
The article below contains two separate systems: rules of introducing some more traditional half-breed types into DCC as race-templates, and a system for having mongrelbred gongfarmers, saddled with strange and unseemly genes, as part of your 0-level groups. Pick and choose, mix and match, or completely ignore as blasphemous.
Half-breeds and mongrels for DCC
Illustration by the oddly elfin Joni Kesti.
“There are forces much more abominable than the deities we worship, standing behind the starlight and the endless cosmic pits beyond.”
Since I wanted to do something a little lighter this week, and to appease our Reddit-based readership where this was requested: here’s a sheet for building out your own deities.
The basic PDF below should essentially work as a character sheet for new gods, but I also played around with making a form-fillable version so that handwriting wouldn’t hamper pantheon building. It was my first attempt at using such tools, so try it out and tell me what you think.
DCC Deity Sheet
Fillable Deity Form
“THE MUSHROOM IS NOT FEEDING IT IS GESTATING JUSTICIA HAVE MERCY”
– Excerpt from the personal journal of adventurer and wizard Friedrich Helmut.
It is time for another Knight Moot! This time the collaborative topic was fungi, and all the fun we can have with it. I’d like to thank all participants, and invite everyone to enjoy our strange imaginings of the fungal world.
The document below ended up becoming a sort of a mini-zine: there’s loot, monsters, treasures, wonders, and even a very loose mini-adventure. I’m quite happy with it!
DCC Knight Moot#2: Fun With Fungi
Link to the previous Knight Moot here on KitN: A Pile of Bone Blades.
Header illustration (and most of the art in the zine) by the sporadic Joni Kesti.