A KitN playlist: Village in the wilderness!

While we work on site upgrades and other super cool stuff, here’s a little something to tide you over: a hand-crafted playlist for general wilderness adventure and encounters.

Stay posted for next week, as we have some big news and changes coming up. Us knights in the island fort have worked hard for the new things coming up, and I can barely wait to reveal the new stuff!

Cheers,

AMP

Divine Pestilence

“Tha’ stranger what rode through town last night weren’t all good! My Jason says ‘e saw the man spew a buncha live frogs outta ‘is mouth! I tells ya, we better pray ta Nimlurun that such disease won’t strike us down as well!”

Divinely sourced disease is a common event in old stories, and as DCC tends to often be fairly deity-centric, I ended up needing a set of pestilences strange and unpleasant enough to fit such a use in-game. Our cleric of Malotoch is off to the Purple Planet on a quest at the moment, to heal themselves of the dreaded flakeflesh…

Cheers,

AMP

DCC Rules – Divine Diseases

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Illustration by the always wholesome Joni Kesti.

Five Weird Trees for DCC

High in top of the dragonhome tree,
Sleeps a little dragon, a dragon like thee
When the wind blows the dragon will fly
Sleep little lordling, now don’t you cry

– a lullaby sung to Rilvac I, the New King

This week’s piece draws its inspiration from the real world: all of the strange and fantastical plants in the article are more or less based on real world flora. Most of the time I’ve taken very slight poetic license with the plants in question. Sometimes the world is just weird enough.

Cheers,

AMP

DCC Flora – Weird Trees

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Illustrations by the always arboreal Joni Kesti.

 

A KitN Playlist: Dungeon Ambience!

This week we’ll present you something different: a playlist we’ve optimized for peak creepiness and creating a pressuring, dangerous atmosphere, perfect for dungeon and cave exploration.

This piece is a part of a series we’ll release every so often between our regular articles: the playlists are in constant use at our own play table, so we figured that we’d share them with our readers as well .

Cheers,

AMP & JK

Unlikely Urban Encounters

 

“Did’ja see them bounty ‘unters what just walked inta town? Pallydings, they said, or summat like that. Looked mighty menacin’ wit’ those big swords a’theirs. I wonder who they after…”

My players recently expressed a desire for more urban adventures this season, and of course I’m more than happy to oblige. To prepare for spending a little more time among civilization, I decided to draft up an urban encounter table to match the wilderness one I’ve been using for our campaign (available here).

Again, rules references are given for DCC, but the content should be easy enough to port to any fantasy RPG. The article contains a few new monsters and magic items as well, along with a whole bunch of events and quest hooks. Enjoy!

Cheers,

AMP

DCC supplement – Urban Encounters

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Illustration by the urban explorer Joni Kesti.

Alternate Spell Combat

“When wizards make war the earth trembles,

the sky screams, and reality buckles.”

I’ve voiced my irritation over the DCC spell duel rules multiple times in the past, and stated that it’s the most likely thing I’ll rewrite eventually. Well, that eventually is now.

The root of the problem here is that my group recently transitioned to high level play: the casters at my table are fourth to sixth level, most with additional action dice for multiple spells. This has resulted in combat rounds (and a lot of the non-combat activities as well) turning into a slog through spell result tables, causing the flow of the game to grind to a halt. Add to that the fact that a  single spell duel frequently derails the session into a game of counting momentum, checking multiple tables and comparing matrices, effectively distancing everyone but the casting wizard from what is going on in game, and you’ll probably understand why I’ve started to look for ways to speed up the process.

It should be added that I like the idea of counterspelling, spell duels and even phlogiston disturbances. I’m just not happy with how the core rules present and execute this activity, and thus decided to hack the rules for myself.

Have a look at the alternate rules below, and tell me what you think!

Cheers,

AMP

DCC – Alternate Counterspell Rules

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Illustration by the ever artistic Danny Prescott.

A rock to hold on!

“That there stone cass’le deserves all the birdshit it gets.

I’ll wave my skinny arms like a tall flower in the wind,

jus’ build yer rocks.”

For the holiday season, our house artist Joni Kesti provided us with a map of any castle you need it to be. System agnostic and super detailed, you’ll make it work.

I’ve trouble putting to words how big a support he is for me, and how much he’s done for this little project of ours.

Happy cheers,

JK & AMP

System agnostic – Castle Map

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