A Field Guide to Giant Man-Apes

“Bigfoot, the Abominable Snowman, Sasquatch…these names refer to things seldom seen and often feared. Their forms and colorations are as varied as the names used to describe them. Giant creatures that often live in isolated wilderness, but sometimes come into conflict with civilization. Even when in contact they are often described with a timidity that belies creatures of their size and strength, but woe to the person who corners such a beast for they are also capable of a primal ferocity that can shake the earth.

Despite these creatures being a phenomenon the world over, they seldom crop up in conjunction with gaming. This is a real shame. The complex tapestry of legends, folklore, and tall tales that is easily available on the subject can easily be mined for rich details. They also represent something easily identifiable by the players in the general sense, while still being unknown in the specific sense.”

Bob Brinkman, “A Field Guide to Giant Man-Apes” Continue reading “A Field Guide to Giant Man-Apes”

The Chronicle of Erayo

“Have you heard? The Prodigies of Erayo are in town!

I’m not sure whether I should flee for the hills, or go congratulate them…”

Breaking from the norm, this week’s entry contains little in the way of rules or playable content. It is a story of high adventure, of love, lust and a holy war.

In other words, the PDF below contains the annotated campaign journal of the first season of my Wednesday game. We started during the fall of 2016, and finished the story in the spring of 2017. I’m mostly posting this since both of my groups have expressed an interest in the chronicle, and I discovered the notes while doing housekeeping for the blog this spring.

The document contains the core points of the narrative, along with some notes on various Goodman Games modules. The text itself is compiled from entries I posted in our group chat after each session, with additional detail scavenged from the player-written campaign journal. Footnotes contain my commentary on running the game, and as such I think reading it may be useful for Judges, but a little risky for players (lest you be spoiled).

Cheers,

AMP

The Chronicle of Erayo: DCC_Journal_ChronicleOfErayo_AMP

Header art by the quick and nimble Joni Kesti.

Kestrel’s Tools & Tinctures

“There’s a shady alleyway, hidden in the backstreets, beyond rowdy bars and other questionable establishments. In this alley, there’s a little door. If you know how to knock just right, someone might open it, and let you into a warehouse full of odd contraptions, vials, satchels and bottles.

And, provided your pockets are deep enough, you might even walk out of there with a sortiment of odd items, surely useful in your next foray into the wild.

Where is it you ask? Buggered if I know!” Continue reading “Kestrel’s Tools & Tinctures”

Lizardman, lizardman and lizardman.

“Now lookit’ that! ‘E must’ve ran afoul of some powerful magic, that one. All scaly like, and did’ja see the tail? An’ he did’nae want ‘is meat cooked, jus’ ate it raw an bleedin’-like!

Still, ‘e paid like the rest of ’em, with queer, oddly marked silver. As long as ya pay, ya stay, tha’s what me old pa used ta say.

I jus’ wish ‘e would’nae’ve looked at me like that. Them eyes’ll haunt me dreams tonite!” Continue reading “Lizardman, lizardman and lizardman.”

Curses, foiled again!

A bakers dozen of fiendish misadventures…

The concept of “The Curse” is a staple in most fantasy literature, so it’s only natural that at times it gets an outing in our favourite RPG games.

Dungeon Crawl Classics’s Appendix C gives us a few example curses to inflict on our hapless players, and this is a great place to start to get the feel of what a DCC/OSR curse ought to be. Like everything else it cries out to be customised for the individual campaign! Continue reading “Curses, foiled again!”

The Fleshkeepers’ Sect

“Bits of flesh and drops of blood
can set you free and steel your heart.” – The Torn

Hi all! It’s been a long time since I’ve posted anything, but now it’s time for another mysterious group to make its entrance to the world of DCC. The Fleshkeepers’ Sect is a demon-worshipping cult, sure, but it may not be the evil, childnapping band of monsters some civilized leaders may have led you to believe. Anyways, feel free to use this group in your campaigns as you see fit.

Have fun!

– VIR

The Fleshkeepers’ Sect: DCC_Fleshkeepers

fleshkeepersymbol

The Hall of Lame

“For those who died, we never shed a tear. But we remember them…

…every time our own heads are close to be pulled of by squamous maw-bats, in the deep regions of a dead wizards tomb! HAR HAR HAR!”

I went through my old papers and archives recently (and spent today making back-ups of my articles for this blog), and came across some old papers: the Halls of Lame, from the days when we played a Runequest-based system (that was prone to cause splatter, lost limbs, and various sorts of amputation; hence the LAME).

Whenever a character died, I had the player update the graveyard. I even made a special sheet for the purpose. And here, as a lighter article, I provide you with the same option (translated, and slightly polished).

I’ll be bringing the tradition back now, to all of my games, no matter the system.

The only downside of this particular article is that I now really want the DCC “DEAD!” stamp….

Cheers, despite everything,

AMP

Hall of Lame sheet: SA_TheHallOfLame_AMP

Hall of Lame additional page sheet: SA_TheHallOfLame_AdditionalPage_AMP