“Sometimes the time is right and stars align, casting a fortuitous path before a traveler.
At others, the time is wrong and stars are miscast, bringing despair and misfortune.
Mostly though, nothing special happens.”
I’ve always quite liked the birth augur and lucky roll system in DCC. We’ve more or less always just applied a bonus into the lucky effect (either +1 or 0-level Luck modifier, whichever is higher).
We did try out just applying the raw Luck modifier as is, but that created the problem of the lucky roll not meaning anything (if Luck mod was set at +0) or significantly hindering characters (in the case or negative Luck modifiers). I don’t like making meaningless rolls, and I find that player’s get more excited to start roleplaying a character with a minor bonus to some obscure thing.
Last summer I took part in a Lamentations of the Flame Princess -campaign which used a background table to flesh out characters to begin with: the gamemaster asked us little questions, the answers to which determined small bonuses and gave us an idea about the character’s nature before we started properly adventuring. In the “steal, beg and borrow” tradition of game design, here’s my take on a similar system. The rules in the PDF are intended to replace the birth augur table in the DCC rulebook.
DCC Alternate Augurs
“I ‘eard tell that there’s worlds somewhere out there, where stuff works different…
That’s a scary thought, innit?”
Rulings, not rules.
That’s been my guideline for gamemastering for as long as I can remember. And after running DCC for 2-ish years, I decided to take stock of what I’ve tweaked in the game.
What follows is a compilation of our house rulings. At the end of the document you can find some endnotes, explaining some of the history and logic behind the decisions I’ve made.
Feedback would be most welcome, I hope this sparks discussion. How do you run your worlds?
Judge AMP’s Shortlist of House Rulings
“Roughly a week’s worth of travel from the next place of any note, there stands the Frog and the Goat Inn. A haven for all weary travelers, the stone wall surrounding the compound is high enough to keep away most natural threats, and the prices inside are affordable to say the least.”
This is the 100th post on KitN! Hooray for us!
To celebrate, I decided to share a project which has been in the works for a long time now. I came up with the idea of a transdimensional inn to merge a couple of DCC adventure parties last autumn, and the location has been brewing in my mind ever since.
The location description is intentionally system agnostic and should be useful for most gamemasters of fantasy and adventure, but I couldn’t leave our Dungeon Crawl Classics readership without a little something: the additional DCC Appendix contains a full 5th level adventurer party for one-shot or walk-in style play, and a plethora of new magic items to introduce to your delves.
The place is named after a dinner I had in a Chinese restaurant in Lisbon: the menu consisted of goat ribs and frog legs, strange fare in a strange land.
Location description of the Frog and the Goat Inn: KitN_Location_Frog&Goat_AMP
Appendix DCC for the Frog and the Goat: DCC_Frog&Goat_AppendixDCC_KitN
Art by the animal friendly Joni Kesti.
“Aye, well of course we’ve a pint for you… whatever you are. Sir.
Nevermind the tail, we don’ judge o’er ‘ere. Gran’ma Crooks ‘as a ‘alf-dozen tentacles. Livin’ in ‘er ‘ouse! ‘Cats!’ she says, but them’s tentacles if I’ve ever seen ’em…
But with that bit of coin, well… ‘Ere’s the ‘ouse specialty!” Continue reading “Five Magical Brews”
“Did’ja hear? We ‘ave a real princess in town! An’ she’s got a real regal build too, if’n you know what I mean! An’ ‘er barrister just tol’ me that I might just ‘ave what she’s lookin’ for in a man!
Thing’s are finally lookin’ up fer Young Bob ‘ere, tell ya what… I always knew I’d become king someday!”
This piece is based on a rather unfortunate round of Sailors on the Starless Sea. We had a force majeure session cancellation a while back, which resulted in only two players present at the table, and instead of our regular hijinks, I ran Sailors for two of my regulars. This encounter is based on the last two adventurers to die that night, as I took a shining to their dynamic before their untimely demise.
The article below is a short encounter to be as a snack between adventures or as inspiration for whatever longer plotlines Judge’s care to develop. In contains the stats and details for Barrister Robyrnas Stringer, Princess Tamina the Voluptuos, and a chaos djinn.
DCC interlude – The Princess and the Barrister: DCC_Encounter_Princess&Barrister_AMP
“I saw that man, y’know, one ‘a the weird ones who came ta town las’ Monday. ‘E climbed the highest steeple of tha temple, an’ sat there for hours, wit’ them pigeons…
Methinks the town’d be better without that lot, no matter ‘ow much gold they bring in…”
I’ve two DCC games I run, one on Monday and one on Wednesday. In addition to this, I play in three-ish tables of varied systems.
In my two DCC games, I’ve about a dozen patron bonded wizards, clerics of various deities, and followers of gods of multiple varieties. And I’ve just come to the conclusion that I need an easy, catch-all system to run patron and deity presence, since I cannot customize demands for this lot anymore.
Thus, I give you rules for arcane and occult demands, set by patrons and deities, when the Judge so wishes. These rules are very much in testing, so I’d absolutely love feedback here: I’ve a feeling that they can be improved upon, but at the same time, they should be quite functional, for the desiring Judge to test out.
Patron and Deity demands: DCC_Patron&DeityDemands_AMP
Article art by the ever masterful Joni Kesti.
“Did’ja see the guys coming back from the Wild? They had scars, like thiiis long, an’ were covered in a weird sorta glow! All’a ’em!
Go check ’em out, I dare ya! They’re all holed up in tha Sweaty Pig, on the bad side o’ town. I’ll give ya a copper if ya dare!” Continue reading “How to fill the time between delves?”