“Did’ja hear? We ‘ave a real princess in town! An’ she’s got a real regal build too, if’n you know what I mean! An’ ‘er barrister just tol’ me that I might just ‘ave what she’s lookin’ for in a man!
Thing’s are finally lookin’ up fer Young Bob ‘ere, tell ya what… I always knew I’d become king someday!”
This piece is based on a rather unfortunate round of Sailors on the Starless Sea. We had a force majeure session cancellation a while back, which resulted in only two players present at the table, and instead of our regular hijinks, I ran Sailors for two of my regulars. This encounter is based on the last two adventurers to die that night, as I took a shining to their dynamic before their untimely demise.
The article below is a short encounter to be as a snack between adventures or as inspiration for whatever longer plotlines Judge’s care to develop. In contains the stats and details for Barrister Robyrnas Stringer, Princess Tamina the Voluptuos, and a chaos djinn.
DCC interlude – The Princess and the Barrister: DCC_Encounter_Princess&Barrister_AMP
“I saw that man, y’know, one ‘a the weird ones who came ta town las’ Monday. ‘E climbed the highest steeple of tha temple, an’ sat there for hours, wit’ them pigeons…
Methinks the town’d be better without that lot, no matter ‘ow much gold they bring in…”
I’ve two DCC games I run, one on Monday and one on Wednesday. In addition to this, I play in three-ish tables of varied systems.
In my two DCC games, I’ve about a dozen patron bonded wizards, clerics of various deities, and followers of gods of multiple varieties. And I’ve just come to the conclusion that I need an easy, catch-all system to run patron and deity presence, since I cannot customize demands for this lot anymore.
Thus, I give you rules for arcane and occult demands, set by patrons and deities, when the Judge so wishes. These rules are very much in testing, so I’d absolutely love feedback here: I’ve a feeling that they can be improved upon, but at the same time, they should be quite functional, for the desiring Judge to test out.
Patron and Deity demands: DCC_Patron&DeityDemands_AMP
Article art by the ever masterful Joni Kesti.
“Did’ja see the guys coming back from the Wild? They had scars, like thiiis long, an’ were covered in a weird sorta glow! All’a ’em!
Go check ’em out, I dare ya! They’re all holed up in tha Sweaty Pig, on the bad side o’ town. I’ll give ya a copper if ya dare!” Continue reading “How to fill the time between delves?”
“Bigfoot, the Abominable Snowman, Sasquatch…these names refer to things seldom seen and often feared. Their forms and colorations are as varied as the names used to describe them. Giant creatures that often live in isolated wilderness, but sometimes come into conflict with civilization. Even when in contact they are often described with a timidity that belies creatures of their size and strength, but woe to the person who corners such a beast for they are also capable of a primal ferocity that can shake the earth.
Despite these creatures being a phenomenon the world over, they seldom crop up in conjunction with gaming. This is a real shame. The complex tapestry of legends, folklore, and tall tales that is easily available on the subject can easily be mined for rich details. They also represent something easily identifiable by the players in the general sense, while still being unknown in the specific sense.”
Bob Brinkman, “A Field Guide to Giant Man-Apes” Continue reading “A Field Guide to Giant Man-Apes”
“Have you heard? The Prodigies of Erayo are in town!
I’m not sure whether I should flee for the hills, or go congratulate them…”
Breaking from the norm, this week’s entry contains little in the way of rules or playable content. It is a story of high adventure, of love, lust and a holy war.
In other words, the PDF below contains the annotated campaign journal of the first season of my Wednesday game. We started during the fall of 2016, and finished the story in the spring of 2017. I’m mostly posting this since both of my groups have expressed an interest in the chronicle, and I discovered the notes while doing housekeeping for the blog this spring.
The document contains the core points of the narrative, along with some notes on various Goodman Games modules. The text itself is compiled from entries I posted in our group chat after each session, with additional detail scavenged from the player-written campaign journal. Footnotes contain my commentary on running the game, and as such I think reading it may be useful for Judges, but a little risky for players (lest you be spoiled).
The Chronicle of Erayo: DCC_Journal_ChronicleOfErayo_AMP
Header art by the quick and nimble Joni Kesti.
“There’s a shady alleyway, hidden in the backstreets, beyond rowdy bars and other questionable establishments. In this alley, there’s a little door. If you know how to knock just right, someone might open it, and let you into a warehouse full of odd contraptions, vials, satchels and bottles.
And, provided your pockets are deep enough, you might even walk out of there with a sortiment of odd items, surely useful in your next foray into the wild.
Where is it you ask? Buggered if I know!”
Here is a comprehensive specialist list of all sorts of tools and tinctures a delver might need: contraptions and gear, alchemical concoctions, healing equipment and poisons. Continue reading “Kestrel’s Tools & Tinctures”
A bakers dozen of fiendish misadventures…
The concept of “The Curse” is a staple in most fantasy literature, so it’s only natural that at times it gets an outing in our favourite RPG games.
Dungeon Crawl Classics’s Appendix C gives us a few example curses to inflict on our hapless players, and this is a great place to start to get the feel of what a DCC/OSR curse ought to be. Like everything else it cries out to be customised for the individual campaign! Continue reading “Curses, foiled again!”