The Bow Unerring

“A bow so accurate that its arrows may pierce magic itself.”

I’m still recuperating from our massive season finale for both of my DCC campaigns: 11 hours of straight up Judging, 12 players (each with 1-3 characters) and an epic end to a plot hook I planted almost three years ago, in our first DCC session ever. My voice has mostly returned, but I can still feel the brain drain…

While I’m catching up to our publication schedule, here’s an artefact that saw great use in the grand melée last weekend: the Bow Unerring, a holy relic of Aristemis, the Insightful one.

Also note that I’ve made updates to the article entry for Aristemis (over here), to get it better in line with the rest of our deity entries.

Cheers,

AMP

The Bow Unerring: DCC_Artefact_TheBowUnerring_AMP

The Frog and the Goat Inn

“Roughly a week’s worth of travel from the next place of any note, there stands the Frog and the Goat Inn. A haven for all weary travelers, the stone wall surrounding the compound is high enough to keep away most natural threats, and the prices inside are affordable to say the least.”

This is the 100th post on KitN! Hooray for us!

To celebrate, I decided to share a project which has been in the works for a long time now. I came up with the idea of a transdimensional inn to merge a couple of DCC adventure parties last autumn, and the location has been brewing in my mind ever since.

The location description is intentionally system agnostic and should be useful for most gamemasters of fantasy and adventure, but I couldn’t leave our Dungeon Crawl Classics readership without a little something: the additional DCC Appendix contains a full 5th level adventurer party for one-shot or walk-in style play, and a plethora of new magic items to introduce to your delves.

The place is named after a dinner I had in a Chinese restaurant in Lisbon: the menu consisted of goat ribs and frog legs, strange fare in a strange land.

Cheers,

AMP

Location description of the Frog and the Goat Inn: KitN_Location_Frog&Goat_AMP

Appendix DCC for the Frog and the Goat: DCC_Frog&Goat_AppendixDCC_KitN

Art by the animal friendly Joni Kesti.

Five Magical Brews

“Aye, well of course we’ve a pint for you… whatever you are. Sir.

Nevermind the tail, we don’ judge o’er ‘ere. Gran’ma Crooks ‘as  a ‘alf-dozen tentacles. Livin’ in ‘er ‘ouse! ‘Cats!’ she says, but them’s tentacles if I’ve ever seen ’em…

But with that bit of coin, well… ‘Ere’s the ‘ouse specialty!” Continue reading “Five Magical Brews”

A Thing from the Between-Spaces

“Worlds exist, this we know. And between them, something else.

A non-space, limitless and incomprehensible. Not a dimension, but the lack of it.

In that unfathomable realm, things float. And watch. And wait.”

This weeks article is a double whammy: an eldritch, existential, ectoplasmic patron from beyond, and a magic item to introduce it to your adventures. Continue reading “A Thing from the Between-Spaces”

The Rod of Power

“Now, how to describe a horrible malformation of reality. No bard can sing the song, no sage can tell the story

There are no words, only emotions. And all of the emotions are… YES MASTER.”

It’ll be exceedingly entertaining to see how my two groups manage this season’s end with the divided bits of the rod. The up-and-coming jaunt to Frog Hell for my Wednesday group (Bobugbubilz actually doesn’t care about the Rod, but Schaphigroadaz might…) and the ancient dwarven citadel for my Monday party… Well, it’ll be ugly.

Anyhow, if anyone else needs an ultimate McGuffin, or just bits of magic, the rules for my Rod of Power can be found below. Please, fondle them as you will.

Cheers,

AMP

The Rod of Power, for DCC: DCC_MagicArtefact_theRodOfPower_AMP

Knight Moot #1: A Pile of Bone Blades

“Some say that the thigh bone is the best material for making a dagger. Whoever found that out must be a little touched in the head. Most of us prefer steel.”

A week or so ago, I put out a call for magical bone daggers for DCC (inspired by this article.) We gathered 8 entries in total, which I promptly doubled as promised: here are 16 magical bone daggers, for your perusal and use!

Big thanks to everyone who contributed: in addition to the usual Knights, we have entries from Daniel J. Bishop, Tim Deschene, Patrick Lene and Michael Markey.

If this goes well I may continue doing similar brainstorming events in the future!

Cheers,

AMP

A Pile of Bone Daggers: DCC_MagicItems_16BoneBlades_ALL_v1

Header art by the extremely detailed Joni Kesti.

Kestrel’s Tools & Tinctures

“There’s a shady alleyway, hidden in the backstreets, beyond rowdy bars and other questionable establishments. In this alley, there’s a little door. If you know how to knock just right, someone might open it, and let you into a warehouse full of odd contraptions, vials, satchels and bottles.

And, provided your pockets are deep enough, you might even walk out of there with a sortiment of odd items, surely useful in your next foray into the wild.

Where is it you ask? Buggered if I know!”

Here is a comprehensive specialist list of all sorts of tools and tinctures a delver might need: contraptions and gear, alchemical concoctions, healing equipment and poisons. Continue reading “Kestrel’s Tools & Tinctures”