The Hand of Glory

“Vile deeds mar the soul and even after the spirit has abandoned its mortal coil a stain remains within the corpse. A wily magician or a crafty sorcerer may coax out the power hidden in such a carcass to employ it in their ow misdeeds. The ritual is darkling and gruesome, and only a few thaumaturges are callous enough to ever try it.”

The Hand of Glory is a fascinating European folk belief, and I’ve had this piece sitting on the bench for a year or so. The coolest thing about this is that actual items can be found in museums! You can read more about the story here on Wikipedia.

Maybe I should do the nábrók from Iceland next…

Cheers,

AMP

DCC Magic Item – the Hand of Glory

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Knight Moot #2: Fun with Fungi

“THE MUSHROOM IS NOT FEEDING IT IS GESTATING JUSTICIA HAVE MERCY”

– Excerpt from the personal journal of adventurer and wizard Friedrich Helmut.

It is time for another Knight Moot! This time the collaborative topic was fungi, and all the fun we can have with it. I’d like to thank all participants, and invite everyone to enjoy our strange imaginings of the fungal world.

The document below ended up becoming a sort of a mini-zine: there’s loot, monsters, treasures, wonders, and even a very loose mini-adventure. I’m quite happy with it!

Cheers,

AMP

DCC Knight Moot#2: Fun With Fungi

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Link to the previous Knight Moot here on KitN: A Pile of Bone Blades.

Header illustration (and most of the art in the zine) by the sporadic Joni Kesti.

A Noble Soul

“Fate’s thread, re-weaved and knotted anew.”

I made this blade for the big season finale session a few weeks back. Most of the encounters and events of the game were callbacks to stuff that happened during earlier in the campaign, and the Noble Soul is no different: I wanted to pay homage to one of the first fatalities we had in DCC, back when we started a few years ago.

This is a fairly traditional take on the “talking sword” -trope. The main downside for the item is that it can be pretty damn irritating: I have an inkling that my players may end up throwing it into ravine or something fairly soon, just to get away from the incessant encouragement.

You may also notice that we’re in the process of revamping the site’s style and expanding to a number of social media outlets. This is an ongoing process, and any feedback would obviously be welcome.

Cheers,

AMP

DCC Artefact – Noble Soul

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Illustration by the ever vigilant Joni Kesti.

The Bow Unerring

“A bow so accurate that its arrows may pierce magic itself.”

I’m still recuperating from our massive season finale for both of my DCC campaigns: 11 hours of straight up Judging, 12 players (each with 1-3 characters) and an epic end to a plot hook I planted almost three years ago, in our first DCC session ever. My voice has mostly returned, but I can still feel the brain drain…

While I’m catching up to our publication schedule, here’s an artefact that saw great use in the grand melée last weekend: the Bow Unerring, a holy relic of Aristemis, the Insightful one.

Also note that I’ve made updates to the article entry for Aristemis (over here), to get it better in line with the rest of our deity entries.

Cheers,

AMP

DCC_Artefact_TheBowUnerring_AMP

DCC artefact – The Bow Unerring

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The Frog and the Goat Inn

“Roughly a week’s worth of travel from the next place of any note, there stands the Frog and the Goat Inn. A haven for all weary travelers, the stone wall surrounding the compound is high enough to keep away most natural threats, and the prices inside are affordable to say the least.”

This is the 100th post on KitN! Hooray for us!

To celebrate, I decided to share a project which has been in the works for a long time now. I came up with the idea of a transdimensional inn to merge a couple of DCC adventure parties last autumn, and the location has been brewing in my mind ever since.

The location description is intentionally system agnostic and should be useful for most gamemasters of fantasy and adventure, but I couldn’t leave our Dungeon Crawl Classics readership without a little something: the additional DCC Appendix contains a full 5th level adventurer party for one-shot or walk-in style play, and a plethora of new magic items to introduce to your delves.

The place is named after a dinner I had in a Chinese restaurant in Lisbon: the menu consisted of goat ribs and frog legs, strange fare in a strange land.

Cheers,

AMP

System Agnostic Location – The Frog & The Goat

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DCC Appendix – The Frog & The Goat

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Art by the animal friendly Joni Kesti.

Five Magical Brews

“Aye, well of course we’ve a pint for you… whatever you are. Sir.

Nevermind the tail, we don’ judge o’er ‘ere. Gran’ma Crooks ‘as  a ‘alf-dozen tentacles. Livin’ in ‘er ‘ouse! ‘Cats!’ she says, but them’s tentacles if I’ve ever seen ’em…

But with that bit of coin, well… ‘Ere’s the ‘ouse specialty!” Continue reading “Five Magical Brews”

A Thing from the Between-Spaces

“Worlds exist, this we know. And between them, something else.

A non-space, limitless and incomprehensible. Not a dimension, but the lack of it.

In that unfathomable realm, things float. And watch. And wait.”

This weeks article is a double whammy: an eldritch, existential, ectoplasmic patron from beyond, and a magic item to introduce it to your adventures. Continue reading “A Thing from the Between-Spaces”