A Thing from the Between-Spaces

“Worlds exist, this we know. And between them, something else.

A non-space, limitless and incomprehensible. Not a dimension, but the lack of it.

In that unfathomable realm, things float. And watch. And wait.”

This weeks article is a double whammy: an eldritch, existential, ectoplasmic patron from beyond, and a magic item to introduce it to your adventures. Continue reading “A Thing from the Between-Spaces”

The Rod of Power

“Now, how to describe a horrible malformation of reality. No bard can sing the song, no sage can tell the story

There are no words, only emotions. And all of the emotions are… YES MASTER.”

It’ll be exceedingly entertaining to see how my two groups manage this season’s end with the divided bits of the rod. The up-and-coming jaunt to Frog Hell for my Wednesday group (Bobugbubilz actually doesn’t care about the Rod, but Schaphigroadaz might…) and the ancient dwarven citadel for my Monday party… Well, it’ll be ugly.

Anyhow, if anyone else needs an ultimate McGuffin, or just bits of magic, the rules for my Rod of Power can be found below. Please, fondle them as you will.

Cheers,

AMP

The Rod of Power, for DCC: DCC_MagicArtefact_theRodOfPower_AMP

Knight Moot #1: A Pile of Bone Blades

“Some say that the thigh bone is the best material for making a dagger. Whoever found that out must be a little touched in the head. Most of us prefer steel.”

A week or so ago, I put out a call for magical bone daggers for DCC (inspired by this article.) We gathered 8 entries in total, which I promptly doubled as promised: here are 16 magical bone daggers, for your perusal and use!

Big thanks to everyone who contributed: in addition to the usual Knights, we have entries from Daniel J. Bishop, Tim Deschene, Patrick Lene and Michael Markey.

If this goes well I may continue doing similar brainstorming events in the future!

Cheers,

AMP

A Pile of Bone Daggers: DCC_MagicItems_16BoneBlades_ALL_v1

Header art by the extremely detailed Joni Kesti.

Kestrel’s Tools & Tinctures

“There’s a shady alleyway, hidden in the backstreets, beyond rowdy bars and other questionable establishments. In this alley, there’s a little door. If you know how to knock just right, someone might open it, and let you into a warehouse full of odd contraptions, vials, satchels and bottles.

And, provided your pockets are deep enough, you might even walk out of there with a sortiment of odd items, surely useful in your next foray into the wild.

Where is it you ask? Buggered if I know!”

Here is a comprehensive specialist list of all sorts of tools and tinctures a delver might need: contraptions and gear, alchemical concoctions, healing equipment and poisons. Continue reading “Kestrel’s Tools & Tinctures”

Loptir’s Firewater

“In the coldest winter, there is flame. And where there is flame, there is celebration!”

Loptir’s firewater is a magic item I made for our Christmas party game last year. I took the group through the 2013 Holiday module, The Old Gods Return. We had a lot of fun with it, especially with all of the off kilter Nordic and Finnish references there.

For that adventure, I made a magic concoction that gave the drinker a random bonus. I largely based the concept on the Grog of Substantial Whimsy, although my version is much less weird and random, and all in all mostly beneficial. Continue reading “Loptir’s Firewater”