A Field Guide to Giant Man-Apes

“Bigfoot, the Abominable Snowman, Sasquatch…these names refer to things seldom seen and often feared. Their forms and colorations are as varied as the names used to describe them. Giant creatures that often live in isolated wilderness, but sometimes come into conflict with civilization. Even when in contact they are often described with a timidity that belies creatures of their size and strength, but woe to the person who corners such a beast for they are also capable of a primal ferocity that can shake the earth.

Despite these creatures being a phenomenon the world over, they seldom crop up in conjunction with gaming. This is a real shame. The complex tapestry of legends, folklore, and tall tales that is easily available on the subject can easily be mined for rich details. They also represent something easily identifiable by the players in the general sense, while still being unknown in the specific sense.”

Bob Brinkman, “A Field Guide to Giant Man-Apes” Continue reading “A Field Guide to Giant Man-Apes”

Monster – Näkki

”Neptune, the Åge of the Swedes. Ancient tales and witch-stories tell of this. Here in Finland the Näkki is said to lie atop waters with her [sic] long hair flowing, combing and brushing her blond hair in the sunlight whilst sitting on rapid-rocks. She is sometimes told to be singing (no doubt a siren song or crocodile tears, whereby she lures children to the shore or swimmers into the water, and those she squeezes so tight that they turn cabbage-blue, drinks their blood etc. – Which in fact are cramps.) Old wives and outlived seamen can frighten the gullible with thousands of Näkki and mermaid tales.”

– Christfrid Ganander, Mythologia Fennica (1789 CE)

This comprises my second (1st) entry in a series of DCC RPG monsters derived from Finnic folklore: in the Finnish language “näkki” is likely a Germanic loanword (PGmc. *nikwus, Swe. näck, Ger. nix, Eng. knucker, Old Nick), but the folklore about the entity itself has some local flavour compared to e.g. the Scandinavian tales.

Summa scientiae: this being lures its victims to drown; Näkki

Let’s go for a dip,

MM

Monster – Aarni

”A spirit or dragon, which is believed to be lying atop buried treasure. Aarni is seen cleaning and polishing his mouldy treasures in forests and on hill-slopes; often he is heard clinking his gold crowns when he is favourable to some melancholic worshipper of money. [Aarni’s] temple was a room in an ash-grove, where trees never sprouted leaves…birds did not sing on the branches; only a few ravens built their nests there. In the grove magpies cackled, wolves howled and owls hooted. Shepherds did not bring their flocks there, for the ground was unwholesome. The air was heavy in the grove’s vicinity. At night strange apparitions were seen there.”

– Christfrid Ganander, Mythologia Fennica (1789 CE)

This comprises my first entry in a series of DCC RPG monsters derived from Finnish folklore: in the Finnish language “aarni” is likely a loan from the Old Norse word ǫrn (Eng. “eagle”) albeit with some confusion as to meaning; likely a griffin or some other nebulous supernatural being is originally intended. But we will not let facts get in the way of fun…

Summa summarum: this immune-to-mundane-attacks entity can be found guarding piles of treasure in e.g. dungeons: Aarni

Cheers,

MM

The Fleshkeepers’ Sect

“Bits of flesh and drops of blood
can set you free and steel your heart.” – The Torn

Hi all! It’s been a long time since I’ve posted anything, but now it’s time for another mysterious group to make its entrance to the world of DCC. The Fleshkeepers’ Sect is a demon-worshipping cult, sure, but it may not be the evil, childnapping band of monsters some civilized leaders may have led you to believe. Anyways, feel free to use this group in your campaigns as you see fit.

Have fun!

– VIR

The Fleshkeepers’ Sect: DCC_Fleshkeepers

fleshkeepersymbol

The Stinkgoblins!

“Yeh, we kept losing kids for a while. They went to take out the slops to the midden, or popped out to the outhouse late at night. We never saw ’em again!

Then, a really weird chap walked into town. ‘E smelled like roses, and spritzed everyone with a good smelling thing.

I think ‘e were one of them elves or summin’, but what do I know… Queer, that’s what ‘e was. Or she. Cannae ever tell from them pointies.

Any’ow, after ‘e sold a buncha that good smellin’ water all over the town, an’ no kids ‘ave gone lost since! Ain’t that weird!”

As I’ve (slowly) worked the editorial through the old articles, I came across a mention of stinkgoblins. Just an off hand remark, in the flavour text of one of the first articles (namely Equipment, improved).

So I figured that they’d be a light enough thing to write up during the review process. It’ll take me a while to get through all of my old stuff, let alone tweak the rest of the blog and process to toot out good content consistently (you can keep an eye on the reviews at Review Week!, I’ll update it as I go along).

Anyhow, read up on the stinkgoblins below.

Cheers,

AMP

Monster stats for stinkgoblins: DCC_Monster_Stinkgoblin_AMP

 

 

Narrimunth, Spawnmother of Rats

“‘Twas awful! The sewers, they were full of ’em! Jus’ like a roiling, furry wave! Claws and snouts, and them little beady eyes!

Me an Johnson, we ran like bats outta hell after opening that door down there. But it were of no use! The swarm jus’ caught up wiv’ us an’ ran us down. Then it turned around, like a tide turns, and carried us deep into the old parts of the sewer, where no one’s been for ages…

I don’ remember much after that. Jus’ many voices speaking to us. Many eyes. Tails knotted… I woke up in that there alley, jus’ a while ago…

Any’ow, how much fer that wheel’o’cheese? Yeah, the ripe one there. You weren’t going to throw it away were ya? The smell brought me ‘ere, sell it to me fer half price will ya? I’ve got a mighty ‘unger fer some smelly cheese, ever since I woke up. Mus’ be me nerves.” Continue reading “Narrimunth, Spawnmother of Rats”