“THE MUSHROOM IS NOT FEEDING IT IS GESTATING JUSTICIA HAVE MERCY”
– Excerpt from the personal journal of adventurer and wizard Friedrich Helmut.
It is time for another Knight Moot! This time the collaborative topic was fungi, and all the fun we can have with it. I’d like to thank all participants, and invite everyone to enjoy our strange imaginings of the fungal world.
The document below ended up becoming a sort of a mini-zine: there’s loot, monsters, treasures, wonders, and even a very loose mini-adventure. I’m quite happy with it!
Knight Moot #2: Fun with Fungi: DCC_KnightMoot#2_FunWithFungi_KitN
Link to the previous Knight Moot here on KitN: A Pile of Bone Blades.
Header illustration (and most of the art in the zine) by the sporadic Joni Kesti.
“Did’ja hear? We ‘ave a real princess in town! An’ she’s got a real regal build too, if’n you know what I mean! An’ ‘er barrister just tol’ me that I might just ‘ave what she’s lookin’ for in a man!
Thing’s are finally lookin’ up fer Young Bob ‘ere, tell ya what… I always knew I’d become king someday!”
This piece is based on a rather unfortunate round of Sailors on the Starless Sea. We had a force majeure session cancellation a while back, which resulted in only two players present at the table, and instead of our regular hijinks, I ran Sailors for two of my regulars. This encounter is based on the last two adventurers to die that night, as I took a shining to their dynamic before their untimely demise.
The article below is a short encounter to be as a snack between adventures or as inspiration for whatever longer plotlines Judge’s care to develop. In contains the stats and details for Barrister Robyrnas Stringer, Princess Tamina the Voluptuos, and a chaos djinn.
DCC interlude – The Princess and the Barrister: DCC_Encounter_Princess&Barrister_AMP
“Bigfoot, the Abominable Snowman, Sasquatch…these names refer to things seldom seen and often feared. Their forms and colorations are as varied as the names used to describe them. Giant creatures that often live in isolated wilderness, but sometimes come into conflict with civilization. Even when in contact they are often described with a timidity that belies creatures of their size and strength, but woe to the person who corners such a beast for they are also capable of a primal ferocity that can shake the earth.
Despite these creatures being a phenomenon the world over, they seldom crop up in conjunction with gaming. This is a real shame. The complex tapestry of legends, folklore, and tall tales that is easily available on the subject can easily be mined for rich details. They also represent something easily identifiable by the players in the general sense, while still being unknown in the specific sense.”
Bob Brinkman, “A Field Guide to Giant Man-Apes” Continue reading “A Field Guide to Giant Man-Apes”
”Neptune, the Åge of the Swedes. Ancient tales and witch-stories tell of this. Here in Finland the Näkki is said to lie atop waters with her [sic] long hair flowing, combing and brushing her blond hair in the sunlight whilst sitting on rapid-rocks. She is sometimes told to be singing (no doubt a siren song or crocodile tears, whereby she lures children to the shore or swimmers into the water, and those she squeezes so tight that they turn cabbage-blue, drinks their blood etc. – Which in fact are cramps.) Old wives and outlived seamen can frighten the gullible with thousands of Näkki and mermaid tales.”
– Christfrid Ganander, Mythologia Fennica (1789 CE)
This comprises my second (1st) entry in a series of DCC RPG monsters derived from Finnic folklore: in the Finnish language “näkki” is likely a Germanic loanword (PGmc. *nikwus, Swe. näck, Ger. nix, Eng. knucker, Old Nick), but the folklore about the entity itself has some local flavour compared to e.g. the Scandinavian tales.
Summa scientiae: this being lures its victims to drown; Näkki
Let’s go for a dip,
”A spirit or dragon, which is believed to be lying atop buried treasure. Aarni is seen cleaning and polishing his mouldy treasures in forests and on hill-slopes; often he is heard clinking his gold crowns when he is favourable to some melancholic worshipper of money. [Aarni’s] temple was a room in an ash-grove, where trees never sprouted leaves…birds did not sing on the branches; only a few ravens built their nests there. In the grove magpies cackled, wolves howled and owls hooted. Shepherds did not bring their flocks there, for the ground was unwholesome. The air was heavy in the grove’s vicinity. At night strange apparitions were seen there.”
– Christfrid Ganander, Mythologia Fennica (1789 CE)
This comprises my first entry in a series of DCC RPG monsters derived from Finnish folklore: in the Finnish language “aarni” is likely a loan from the Old Norse word ǫrn (Eng. “eagle”) albeit with some confusion as to meaning; likely a griffin or some other nebulous supernatural being is originally intended. But we will not let facts get in the way of fun…
Summa summarum: this immune-to-mundane-attacks entity can be found guarding piles of treasure in e.g. dungeons: Aarni
“Bits of flesh and drops of blood
can set you free and steel your heart.” – The Torn
Hi all! It’s been a long time since I’ve posted anything, but now it’s time for another mysterious group to make its entrance to the world of DCC. The Fleshkeepers’ Sect is a demon-worshipping cult, sure, but it may not be the evil, childnapping band of monsters some civilized leaders may have led you to believe. Anyways, feel free to use this group in your campaigns as you see fit.
The Fleshkeepers’ Sect: DCC_Fleshkeepers
“Yes, I’ve known Cillamar. The green jewel of the north, its high spires and low ditches, the Tower looming above all. What a loss it is, to see it held beyond a wall of magick, merely because of the fickle wars of the gods.”
So this week, I was enticed to join up on a blog carnival event hosted by Daemons & Deathrays. The topic is simply “Time marches on”, which made me instantly think about the City of Cillamar.
The City ended up as part of my sandbox campaign world mostly because I was planning on possibly running one of the Castle Whiterock modules from Goodman Games. I picked out names for locations from the modules, and riffed the rest as we went along. Continue reading “Cillamar City, then and now.”