“What if someone had eyes to see your future from beyond time?
Would it matter, or would it be the same?”
Nekthelos, the Emperor Oracle continues my long standing saga of the ancient hyperboreans (previously mentioned here and here). The invoke patron plays around with probabilities and future, standing beyond time and space of the adventure much like us Judges do.
I’m behind on my posting because I’ve been working through a flu, and because we’ve our 2nd campaign season finale on the coming Saturday. We’ll return to a semblance of normalcy once my head clears up on both counts.
Patron – Nekthelos, the Emperor Oracle: DCC_Patron_Nekthelos
“Journal of Alexei Ridworff, Cog-o-Mancer Extraordinaire, Entry 1337.5/2:
My mind constantly flashes with inspiration! Mayhap I could combine the powers of the sun with a multi-bolt crossbow design? And then mount it on the cogwork man I worked on last week? Or possibly power the contraption with the phytophlogiston from the rootdistiller out in the compost heap…
Being able to man the workshop with self-guided tools is a true innovation! I have noticed minor changes in my dietary needs since my oesophagus was transformed to the strange piping in that accident a month back but nevermind. I’m sure this mechanical chef I’m just about to finish will be able to provide me with a suitable nourishing slurry of foodstuffs to suit the new configuration.”
Back when I started Judging, the DCC list of patrons seemed to suffer from a dearth of law-aligned deities. We’re running through a surprising rise in lawful casters currently, and this lack needs to be remedied. Additionally, Daenthar is one of the few deities in my world who has a large church following AND is willing to deal with wizards: the advancement of industry does not necessarily demand religious following, and arcane magicians may be useful tools.
Rules for Daenthar, Progenitus of Inspiration in the following PDF. You may also want to take a look at the deity description I wrote up for him, as well as the pantheon chart I drafted up for my game a while back.
Patron details for Daenthar: DCC_Patron_Daenthar
“Worlds exist, this we know. And between them, something else.
A non-space, limitless and incomprehensible. Not a dimension, but the lack of it.
In that unfathomable realm, things float. And watch. And wait.”
This weeks article is a double whammy: an eldritch, existential, ectoplasmic patron from beyond, and a magic item to introduce it to your adventures. Continue reading “A Thing from the Between-Spaces”
“I saw that man, y’know, one ‘a the weird ones who came ta town las’ Monday. ‘E climbed the highest steeple of tha temple, an’ sat there for hours, wit’ them pigeons…
Methinks the town’d be better without that lot, no matter ‘ow much gold they bring in…”
I’ve two DCC games I run, one on Monday and one on Wednesday. In addition to this, I play in three-ish tables of varied systems.
In my two DCC games, I’ve about a dozen patron bonded wizards, clerics of various deities, and followers of gods of multiple varieties. And I’ve just come to the conclusion that I need an easy, catch-all system to run patron and deity presence, since I cannot customize demands for this lot anymore.
Thus, I give you rules for arcane and occult demands, set by patrons and deities, when the Judge so wishes. These rules are very much in testing, so I’d absolutely love feedback here: I’ve a feeling that they can be improved upon, but at the same time, they should be quite functional, for the desiring Judge to test out.
Patron and Deity demands: DCC_Patron&DeityDemands_AMP
Article art by the ever masterful Joni Kesti.
“Bigfoot, the Abominable Snowman, Sasquatch…these names refer to things seldom seen and often feared. Their forms and colorations are as varied as the names used to describe them. Giant creatures that often live in isolated wilderness, but sometimes come into conflict with civilization. Even when in contact they are often described with a timidity that belies creatures of their size and strength, but woe to the person who corners such a beast for they are also capable of a primal ferocity that can shake the earth.
Despite these creatures being a phenomenon the world over, they seldom crop up in conjunction with gaming. This is a real shame. The complex tapestry of legends, folklore, and tall tales that is easily available on the subject can easily be mined for rich details. They also represent something easily identifiable by the players in the general sense, while still being unknown in the specific sense.”
Bob Brinkman, “A Field Guide to Giant Man-Apes” Continue reading “A Field Guide to Giant Man-Apes”
“Wizards, sorcerers and witches have an unending thirst for hidden knowledge. It is thus no surprise that the God of Secrets is willing to deal with them, offering patronage and power to those who dare to step closer to his hooded form.
Supplicants would serve well to be wary though, as Hidden Lord is himself a secret, his origins and true form a mystery to even the most knowledgeable scholars.” Continue reading “Patron – Hidden Lord, God of Secrets”
“‘Twas awful! The sewers, they were full of ’em! Jus’ like a roiling, furry wave! Claws and snouts, and them little beady eyes!
Me an Johnson, we ran like bats outta hell after opening that door down there. But it were of no use! The swarm jus’ caught up wiv’ us an’ ran us down. Then it turned around, like a tide turns, and carried us deep into the old parts of the sewer, where no one’s been for ages…
I don’ remember much after that. Jus’ many voices speaking to us. Many eyes. Tails knotted… I woke up in that there alley, jus’ a while ago…
Any’ow, how much fer that wheel’o’cheese? Yeah, the ripe one there. You weren’t going to throw it away were ya? The smell brought me ‘ere, sell it to me fer half price will ya? I’ve got a mighty ‘unger fer some smelly cheese, ever since I woke up. Mus’ be me nerves.” Continue reading “Narrimunth, Spawnmother of Rats”