How to fill the time between delves?

“Did’ja see the guys coming back from the Wild? They had scars, like thiiis long, an’ were covered in a weird sorta glow! All’a ’em! 

Go check ’em out, I dare ya! They’re all holed up in tha Sweaty Pig, on the bad side o’ town. I’ll give ya a copper if ya dare!” Continue reading “How to fill the time between delves?”

Kestrel’s Tools & Tinctures

“There’s a shady alleyway, hidden in the backstreets, beyond rowdy bars and other questionable establishments. In this alley, there’s a little door. If you know how to knock just right, someone might open it, and let you into a warehouse full of odd contraptions, vials, satchels and bottles.

And, provided your pockets are deep enough, you might even walk out of there with a sortiment of odd items, surely useful in your next foray into the wild.

Where is it you ask? Buggered if I know!” Continue reading “Kestrel’s Tools & Tinctures”

The Hall of Lame

“For those who died, we never shed a tear. But we remember them…

…every time our own heads are close to be pulled of by squamous maw-bats, in the deep regions of a dead wizards tomb! HAR HAR HAR!”

I went through my old papers and archives recently (and spent today making back-ups of my articles for this blog), and came across some old papers: the Halls of Lame, from the days when we played a Runequest-based system (that was prone to cause splatter, lost limbs, and various sorts of amputation; hence the LAME).

Whenever a character died, I had the player update the graveyard. I even made a special sheet for the purpose. And here, as a lighter article, I provide you with the same option (translated, and slightly polished).

I’ll be bringing the tradition back now, to all of my games, no matter the system.

The only downside of this particular article is that I now really want the DCC “DEAD!” stamp….

Cheers, despite everything,

AMP

Hall of Lame sheet: SA_TheHallOfLame_AMP

Hall of Lame additional page sheet: SA_TheHallOfLame_AdditionalPage_AMP

Full Body Hit Locations

“Hey, while adventuring, you’re likely to get hurt. Like HURT hurt. Real bad. You sure you’re up for it?”

A while back, I came across this image:

It reminded me of a hit location table I made for a Runequest-based game I used to run years back. (Apparently the above image is from the Wellcome Collection, CC 4.0 International license, link here: https://wellcomecollection.org/works/a4p368p9?query=feldtbuch).

So I figured that I’d make an updated version of the old image, with a little more design applied. It’s a 2d20 full-body table, and it has been approximately optimized so that most attacks hit the arms or the torso. Have a look, try it out.

My old rule for hitting nerves (rolling a 2 on the new table) is double damage on the next location rolled, but feel free to come up with your own.

I’ll follow up with separate tables for lower and upper body hits, of course.

For giggles, I’ve provided the original version as well (it’s in Finnish, but you get the basics). “Osumapaikka” is Finnish for hit location, if you want to stun your friends with your understanding with your knowledge of obscure Northern lingo.

Cheers,

AMP

Full body hit location table: Hitlocations_AMP

Hit locations, old school & in Finnish: Osumapaikat_1

Servants & Services

“Swords, spells and tools only get you so far! A smart delver knows when to hire some ‘elp, and never goes into a cave all by their lonesome.”

I ran the Gnole House for my Monday group last week, and despite the desperately remote location of the house, they’re planning on refurbishing the creepy old mansion for their own needs.

For this purpose, I ended up requiring to sketch up a price list for various services and servants, since obviously they’re not opting for home improvement themselves (and none of the magic users have handy access to Mending).

So, I give to you an approximate price list for services, servants and henchmen, for use in a DCC setting.

Cheers,

AMP

Services, servants and henchmen: DCC_Services&Servants_AMP

Judge’s Checksheet

“Lotsa things can ‘appen to a delver, under the mountain or in the forgotten places. Some get set on fire, some fall down ‘oles. Others come back blind, crippled, or worse!

You’d do best to stay at home boy, tendin’ the turnips an’ sloppin’ the pigs.”

I don’t use a Judge’s screen: I let the dice fall where they may, and make all rolls out in the open. But recently, I had to figure out how the DCC rules handle blindness.

After eventually finding the rulings somewhere under the warrior deeds, I figured that I’d need some assisting notes for further sessions. So I made these cheatsheets.

Some of the rulings are my own, and some are fairly directly based on official sources, or dug up from various modules. Have a gander, and use them if you find them useful! And please, suggest more stuff I could add to the set!

Additionally, you may have noticed some cool new art on the site. Joni Kesti plays in my Monday game, and illustrates the adventures of the Bitterweed Barrow Allstars every week. I am extremely eager to show these images to our readers, and super happy to share the load of content production with fresh new Knights.

Cheers,

AMP

DCC Judge’s Checksheet: DCC_Checksheet_AMP