Sanctum of Hyperborea!

“The hyperboreans are an ancient, antediluvian race, who ruled the world back when
the earliest men were still but mewling apes.

Their civilization was brought low by a dimension-spanning curse, a creeping doom from beyond the lurid veils of reality. For the hyperboreans were wizard-kings, molding reality with forgotten magics, and consorting with all manner of daemons, elder entities and starbeasts from the Great Nether.”

Collaboration with the Sanctum Secorum podcast continues, this time with a description of the ancient hyperboreans, complete with rules to generate hyperborean characters.

I had a lot of fun writing this article, as it was based on an adventure seed born of storytelling collaboration last winter. But please, read the details in the zine, and as always, check out the podcast!

Cheers,

AMP

DriveThruRPG link: Sanctum Secorum – Episode Companion #32

Podcast link: Sanctum Secorum #32 – Attack from Atlantis

 

Halfling Graverobber

“Lookit that skinny little git! All gaunt and spindly, an’ she smells like the grave! She’s a queer one to be sure!

to be ‘onest I’d kick ‘er outta the inn if it were up to me. But the missus insisted we let ‘er stay, on account of ‘er paying up front with these weird old coins. Pure silver, says the missus, an’ ‘er teef are never wrong about these things.”

As we’ve been restarting the campaign in recent weeks, the group had a little downtime over the summer. We cursorily played through these little side-adventures as we were setting up.

One of our halflings spent a few months in a town called Soulgrave (from one of the older Goodman Games modules, if I’m not entirely mistaken), famous for its location on the tomb-riddled Old Moors.  

I’ve been in the habit of “unlocking” new classes available for play based on what the group does, and this seemed like a perfect opportunity to sneak out a halfling variant: the graverobber!

Much like the dwarves who inevitably always dig too deep, halflings sometimes run into nasty things under the old hills, as they dig around building burrows to settle in. And, inevitably, some of these inquisitive souls find the call of hidden wealth under the hills too much to bear, becoming strange, spindly and furtive in their endeavors as a result.

My table seems to be rather riddled with halflings at the moment, and having this variant available for play is useful in the sense that there is less overlap now, as the graverobbers lack the luck battery ability altogether.

Cheers,

AMP

Halfling graverobber: DCC_HalflingGraverobber_AMP

Halfling graverobber sheet: DCC_HalflingGraverobberSheet_AMP

 

 

Friggseth, the Seed in the Earth

“A seed.

A simple seed is all it takes.

To connect with the future, to create anew.

Too bad you’ll end up reaping what you sow, maybe. Unless you get cut down early in a shower of blood and sparks. And maybe even then, you might end up with a leafy future.”

So, I’ve been traveling a lot this summer. This means no access to my notes, and no dedicated desk. BUT this is what I came up with in Gdansk, while a storm raged around me. It’s raining pretty hard right now as well, so I might as well post it to match the mood. Rain and storm is a good sign, right?

Inspired by Yddgrrl, the World Root from the main rulebook, and struggling to balance my game world, I came up with the name last winter while setting up the “pantheon scroll” for my campaign (you can find it here ).

I only wrote it up now because one of my own characters – an elven combination of a half-witted Legolas and Batman – wants a little variety.

And there must be some lawful aligned patrons, right?

So, meet Friggseth, the Seed in the Earth. Complete with patron taints, an Invoke Patron table, a patron spell. And I guess technically a new class as well.

I’m already working on a funnel adventure which relies on the phytoids and Friggseth’s leafy future, so stay posted. And please, give me feedback!

Cheers,

AMP

Patron – Friggseth, the Seed in the Earth: DCC_Patron_Friggseth_AMP