Lizardman, lizardman and lizardman.

“Now lookit’ that! ‘E must’ve ran afoul of some powerful magic, that one. All scaly like, and did’ja see the tail? An’ he did’nae want ‘is meat cooked, jus’ ate it raw an bleedin’-like!

Still, ‘e paid like the rest of ’em, with queer, oddly marked silver. As long as ya pay, ya stay, tha’s what me old pa used ta say.

I jus’ wish ‘e would’nae’ve looked at me like that. Them eyes’ll haunt me dreams tonite!” Continue reading “Lizardman, lizardman and lizardman.”

The satyrs are here!

“From the forest they all came!

Proud of heart, quick to revel!

And their dance, will stop NEVER!”

This has been a long while coming, but I finally finished the rules for the satyrs as a DCC race.

The whole thing started with a critical fumble next to a randomly encountered circle of old stones (see Random Encounters, in a Weird World for additional notes on how I run random stuff like that): one of the group’s elves disappeared to the Elflands for a night, and I decided that the fruit of his misadventure would eventually appear, looking for a farther figure.

And he did. After that, the dad spent a while in the Elflands with his son, and I had valid reason to grow him up (since the Elflands run on wibbly-wobbly time, of course).

So, I give to you the rules for running satyrs as a class in DCC. With great thanks to Danny Prescott for the art. I think it really drives the point home.

Double cheers to all,

AMP

Race rules for the satyr: DCC_Satyr_AMP

Character sheet for the satyr: DCC_SatyrSheet_AMP

 

Sanctum of Hyperborea!

“The hyperboreans are an ancient, antediluvian race, who ruled the world back when
the earliest men were still but mewling apes.

Their civilization was brought low by a dimension-spanning curse, a creeping doom from beyond the lurid veils of reality. For the hyperboreans were wizard-kings, molding reality with forgotten magics, and consorting with all manner of daemons, elder entities and starbeasts from the Great Nether.”

Collaboration with the Sanctum Secorum podcast continues, this time with a description of the ancient hyperboreans, complete with rules to generate hyperborean characters.

I had a lot of fun writing this article, as it was based on an adventure seed born of storytelling collaboration last winter. But please, read the details in the zine, and as always, check out the podcast!

Cheers,

AMP

DriveThruRPG link: Sanctum Secorum – Episode Companion #32

Podcast link: Sanctum Secorum #32 – Attack from Atlantis

 

Halfling Graverobber

“Lookit that skinny little git! All gaunt and spindly, an’ she smells like the grave! She’s a queer one to be sure!

to be ‘onest I’d kick ‘er outta the inn if it were up to me. But the missus insisted we let ‘er stay, on account of ‘er paying up front with these weird old coins. Pure silver, says the missus, an’ ‘er teef are never wrong about these things.” Continue reading “Halfling Graverobber”

The Dwarven Runepriest

“Man is the favourite child of the gods: fickle, easily enticed and subjugated. Thus the great temples and churches of this age are built on the blood, sweat and faith of human worshipers.

This being so, the gods sometimes call forth the souls of other races as well. Among the dwarves these believers are known as runepriests, for their clothing, armour and weaponry are always inscribed with the runic scriptures of their faith.

Often shunned by their more pragmatic brethren, these fanatical devotees to the gods are always exceptional, and often integral tools in the great struggle between law and chaos.” Continue reading “The Dwarven Runepriest”