Especially new players to DCC RPG sometimes complain about their perceived “too slow” character progression or the long intervals between levelling up. Here I offer a (largely illusionary) solution to silence them.
My system boils down to giving the PCs a chance of increasing one of their Ability scores (plus a few extra HPs) upon attaining “pseudolevels” situated between the 10 regular class levels of DCC RPG. This system does not require any modifications to the game mechanics, but Judges should alter it to better fit their gaming style/campaign. Continue reading “A System for 20 PC Levels”