A System for 20 PC Levels

Especially new players to DCC RPG sometimes complain about their perceived “too slow” character progression or the long intervals between levelling up. Here I offer a (largely illusionary) solution to silence them.

My system boils down to giving the PCs a chance of increasing one of their Ability scores (plus a few extra HPs) upon attaining “pseudolevels” situated between the 10 regular class levels of DCC RPG. This system does not require any modifications to the game mechanics, but Judges should alter it to better fit their gaming style/campaign. Continue reading “A System for 20 PC Levels”

Full Body Hit Locations

“Hey, while adventuring, you’re likely to get hurt. Like HURT hurt. Real bad. You sure you’re up for it?”

A while back, I came across this image:

It reminded me of a hit location table I made for a Runequest-based game I used to run years back. (Apparently the above image is from the Wellcome Collection, CC 4.0 International license, link here).

So I figured that I’d make an updated version of the old image, with a little more design applied. It’s a 2d20 full-body table, and it has been approximately optimized so that most attacks hit the arms or the torso. Have a look, try it out. Continue reading “Full Body Hit Locations”

Judge’s Checksheet

“Lotsa things can ‘appen to a delver, under the mountain or in the forgotten places. Some get set on fire, some fall down ‘oles. Others come back blind, crippled, or worse!

You’d do best to stay at home boy, tendin’ the turnips an’ sloppin’ the pigs.”

I don’t use a Judge’s screen: I let the dice fall where they may, and make all rolls out in the open. But recently, I had to figure out how the DCC rules handle blindness.

After eventually finding the rulings somewhere under the warrior deeds, I figured that I’d need some assisting notes for further sessions. So I made these cheatsheets! Continue reading “Judge’s Checksheet”

Hit Location System for DCC/d20

I have long enjoyed the hit location mechanics in games such as RuneQuest and Warhammer, as I feel they add a nice element of further excitement and deadliness (discouraging murderhoboism) to combat and other perilous situations. Additionally, e.g. missing limbs can provide nice conversation pieces in-game and otherwise enhance roleplaying. Continue reading “Hit Location System for DCC/d20”

“Advanced” DCC RPG Rules

Apparently there exist some people/Judges/players who have wished for “advanced” DCC RPG rules. Those who do not feel content with the bare-bones approach to skills, combat and whatnot in our Goodmanly Sacred Tome of Rules. Those who, for some benighted reason, have heeded not the Dark Master’s words to the effect of “incorporate what fiddly mechanics thou seest fit to fill in the blanks”, but look upon others to do so. Continue reading ““Advanced” DCC RPG Rules”