“Did’ja see the wizzard up in tha pub las’ night? ‘E musta been one of the most powerful wizzards ever! E’ summoned shadows right there, an’ set Alexei’s hair on fire by snappin’ his fingers!”
I’m not a big fan of how the small magics available to arcane practitioners have been handled in Dungeon Crawl Classics. Cantrip seems awkwardly rigid, and Ventriloquism is so situational that I’ve never even come across a circumstance where it’d have been even prospectively useful.
Magic trick is my attempt to remedy that. From now on I’ll allow anyone unfortunate enough to learn Cantrip or Ventriloquism to pick between those two and Magic trick, and we’ll see how that goes. PDF below, as usual.
Spell – Magic trick: DCC_Spell_MagicTrick_AMP
“The life of the common folk of the north is everywhere similar due to the simple imperative of survival through the bitter winter. Loptir offers succor to his followers, warmth and comfort to all who are in need.” Continue reading “Loptir, Lord of Flame”
“Worlds exist, this we know. And between them, something else.
A non-space, limitless and incomprehensible. Not a dimension, but the lack of it.
In that unfathomable realm, things float. And watch. And wait.”
This weeks article is a double whammy: an eldritch, existential, ectoplasmic patron from beyond, and a magic item to introduce it to your adventures. Continue reading “A Thing from the Between-Spaces”
“We went to the tower in the east woods las’ week. Y’know, the one they say was abandoned by a wizard a few years back? Figured it was time to see if anythin’ was left be’ind by the freak who used ta live there.
Was a bad move of course. Never meddle in the affairs o’ wizzards, as they say. Barely made it ‘alfway up the steps when somethin’ attacked us. Looked like a buncha severed limbs, like ‘ands an’ feet and stuff, smelled like it too.
We ran, of course. No point in risking a fight wit’ that sorta magic. Is pitch black, that is.”
I’ve previously posted the class details for necromancers (available here). The document mentions a variant spell, Breathe Un-life. And here are the details, for your perusal.
Breathe Un-life: DCC_BreatheUn-Life_AMP
Illustration by the grossed-out Joni Kesti.
“Bigfoot, the Abominable Snowman, Sasquatch…these names refer to things seldom seen and often feared. Their forms and colorations are as varied as the names used to describe them. Giant creatures that often live in isolated wilderness, but sometimes come into conflict with civilization. Even when in contact they are often described with a timidity that belies creatures of their size and strength, but woe to the person who corners such a beast for they are also capable of a primal ferocity that can shake the earth.
Despite these creatures being a phenomenon the world over, they seldom crop up in conjunction with gaming. This is a real shame. The complex tapestry of legends, folklore, and tall tales that is easily available on the subject can easily be mined for rich details. They also represent something easily identifiable by the players in the general sense, while still being unknown in the specific sense.”
Bob Brinkman, “A Field Guide to Giant Man-Apes” Continue reading “A Field Guide to Giant Man-Apes”
“From his mouth gushed the syllables of Phandaal’s Gyrator Spell. The Deodand was jerked off his feet and flung high in the air, where he hung whirling, high and low, faster and slower, up to the tree-tops, low to the ground.” – Mazirian The Magician Continue reading “Spell – Phandaal’s Gyrator”
“I have decided to apply the Charm of Forlorn Encystment, which constricts the subject in a pore some forty-five miles below the surface of the earth.” – Jack Vance Continue reading “Spell – Forlorn Encystment”