Breathe Un-life

“We went to the tower in the east woods las’ week. Y’know, the one they say was abandoned by a wizard a few years back? Figured it was time to see if anythin’ was left be’ind by the freak who used ta live there.

Was a bad move of course. Never meddle in the affairs o’ wizzards, as they say. Barely made it ‘alfway up the steps when somethin’ attacked us. Looked like a buncha severed limbs, like ‘ands an’ feet and stuff, smelled like it too.

We ran, of course. No point in risking a fight wit’ that sorta magic. Is pitch black, that is.”

I’ve previously posted the class details for necromancers (available here). The document mentions a variant spell, Breathe Un-life. And here are the details, for your perusal.

Cheers,

AMP

Breathe Un-life: DCC_BreatheUn-Life_AMP

Illustration by the grossed-out Joni Kesti.

A Field Guide to Giant Man-Apes

“Bigfoot, the Abominable Snowman, Sasquatch…these names refer to things seldom seen and often feared. Their forms and colorations are as varied as the names used to describe them. Giant creatures that often live in isolated wilderness, but sometimes come into conflict with civilization. Even when in contact they are often described with a timidity that belies creatures of their size and strength, but woe to the person who corners such a beast for they are also capable of a primal ferocity that can shake the earth.

Despite these creatures being a phenomenon the world over, they seldom crop up in conjunction with gaming. This is a real shame. The complex tapestry of legends, folklore, and tall tales that is easily available on the subject can easily be mined for rich details. They also represent something easily identifiable by the players in the general sense, while still being unknown in the specific sense.”

Bob Brinkman, “A Field Guide to Giant Man-Apes” Continue reading “A Field Guide to Giant Man-Apes”