How to fill the time between delves?

“Did’ja see the guys coming back from the Wild? They had scars, like thiiis long, an’ were covered in a weird sorta glow! All’a ’em! 

Go check ’em out, I dare ya! They’re all holed up in tha Sweaty Pig, on the bad side o’ town. I’ll give ya a copper if ya dare!” Continue reading “How to fill the time between delves?”

The Hall of Lame

“For those who died, we never shed a tear. But we remember them…

…every time our own heads are close to be pulled of by squamous maw-bats, in the deep regions of a dead wizards tomb! HAR HAR HAR!”

I went through my old papers and archives recently (and spent today making back-ups of my articles for this blog), and came across some old papers: the Halls of Lame, from the days when we played a Runequest-based system (that was prone to cause splatter, lost limbs, and various sorts of amputation; hence the LAME).

Whenever a character died, I had the player update the graveyard. I even made a special sheet for the purpose. And here, as a lighter article, I provide you with the same option (translated, and slightly polished).

I’ll be bringing the tradition back now, to all of my games, no matter the system.

The only downside of this particular article is that I now really want the DCC “DEAD!” stamp….

Cheers, despite everything,

AMP

Hall of Lame sheet: SA_TheHallOfLame_AMP

Hall of Lame additional page sheet: SA_TheHallOfLame_AdditionalPage_AMP

Full Body Hit Locations

“Hey, while adventuring, you’re likely to get hurt. Like HURT hurt. Real bad. You sure you’re up for it?”

A while back, I came across this image:

It reminded me of a hit location table I made for a Runequest-based game I used to run years back. (Apparently the above image is from the Wellcome Collection, CC 4.0 International license, link here: https://wellcomecollection.org/works/a4p368p9?query=feldtbuch).

So I figured that I’d make an updated version of the old image, with a little more design applied. It’s a 2d20 full-body table, and it has been approximately optimized so that most attacks hit the arms or the torso. Have a look, try it out.

My old rule for hitting nerves (rolling a 2 on the new table) is double damage on the next location rolled, but feel free to come up with your own.

I’ll follow up with separate tables for lower and upper body hits, of course.

For giggles, I’ve provided the original version as well (it’s in Finnish, but you get the basics). “Osumapaikka” is Finnish for hit location, if you want to stun your friends with your understanding with your knowledge of obscure Northern lingo.

Cheers,

AMP

Full body hit location table: Hitlocations_AMP

Hit locations, old school & in Finnish: Osumapaikat_1

Pre-Christian Finnish Proper Names Table

Here I present to you a d200 table of Finnish/Finnic “pagan” proper names, drawn from various historical sources. Some of these names still remain in usage today, with the bulk of them dating from approximately 5000 BCE to 1300 CE.

Personally I use the table for PCs/NPCs in my DCC RPG campaign set in a fantasy version of Iron Age Fennoscandia.

Name Table

Cheerio,

MM

 

 

Mapvember 2017 Adventures

They say our small world of men is built on the backs of dragons, gone from the world aeons ago.”

So last month, I took part in the Mapvember 2017 challenge.

I don’t like the usual “top-down gridmap” -style at all personally, so I figured that I’d make each map an adventure on its own, with some notes and annotations included.

Tools used were my Micron pens, a single wide-brush Copic, and ink and brushes.

Here you have the maps I drew, pulled into a little PDF, with a tiny bit of commentary. Make them into stories! (And tell me how it goes!)

Cheers,

AMP

Mapvember 2017 Adventures: AdventureResource_Mapvember2017_AMP

 

Random Encounters, in a Weird World

“Hitting the road, with your wagons and followers in tow, you wonder what the winding way has stored for you this time?

Wolves? Trolls? Something altogether more sinister? There’s no way to know. You can only push forward.

And that is precisely why you push through this bleak landscape. To surprise yourself.

There was nothing new to find under the cold soil of your father’s fields, so you took the risk to become a delver. A reaver. A knower of things, a finder of secrets.

The road is your home, the inns on the way are the closest you want for  a restful place.

You can never go back home again. But what is home anyway?” Continue reading “Random Encounters, in a Weird World”

Tavern Names 101

“Yeh ever been ta the Screaming Duckling? Up on the east side? Yea, tha’s the one! Awesome ale they got there, but stay outta the bogs, I hear they’s haunted by a shit-daemon! Ha!

Wha’s aboot the Rough Arse? Down the Southway? Yea, the one with the one armed barmaid. Blimey, she’ll give ya a sound trashin’ any night o’ the week. How’d ya think I lost me front teef?

Hmm… Well riddle me this then: where’s the best place for a pint o’ dwarven scrummy? Don’t know? Well, tha’s where we’ll go next!

Handle the tab, will ya, tha’ssa good boy. Then we’re off to the Stinky Otter!” Continue reading “Tavern Names 101”