“That there stone cass’le deserves all the birdshit it gets.
I’ll wave my skinny arms like a tall flower in the wind,
jus’ build yer rocks.”
For the holiday season, our house artist Joni Kesti provided us with a map of any castle you need it to be. System agnostic and super detailed, you’ll make it work.
I’ve trouble putting to words how big a support he is for me, and how much he’s done for this little project of ours.
JK & AMP
System agnostic – Castle Map
“The City owns those who Belong.”
The City of Ironwall was one of the main campaign locations for the second season of our ongoing DCC campaign. It is a large, sprawling place, with adventure hooks and mysterious dangers galore. I finally managed to complete the article describing its districts, and here it is for all of you to enjoy during the holidays.
So, from all of us to all of you, have a good season of mirth and darkness!
DCC City supplement – The City of Ironwall
Illustrations by the extremely urban Joni Kesti.
“Roughly a week’s worth of travel from the next place of any note, there stands the Frog and the Goat Inn. A haven for all weary travelers, the stone wall surrounding the compound is high enough to keep away most natural threats, and the prices inside are affordable to say the least.”
This is the 100th post on KitN! Hooray for us!
To celebrate, I decided to share a project which has been in the works for a long time now. I came up with the idea of a transdimensional inn to merge a couple of DCC adventure parties last autumn, and the location has been brewing in my mind ever since.
The location description is intentionally system agnostic and should be useful for most gamemasters of fantasy and adventure, but I couldn’t leave our Dungeon Crawl Classics readership without a little something: the additional DCC Appendix contains a full 5th level adventurer party for one-shot or walk-in style play, and a plethora of new magic items to introduce to your delves.
The place is named after a dinner I had in a Chinese restaurant in Lisbon: the menu consisted of goat ribs and frog legs, strange fare in a strange land.
Location description of the Frog and the Goat Inn: KitN_Location_Frog&Goat_AMP
Appendix DCC for the Frog and the Goat: DCC_Frog&Goat_AppendixDCC_KitN
Art by the animal friendly Joni Kesti.
Inspired by the fancy dungeon geomorph dice (pictured in the banner) I bought last spring, I decided to make a tool for generating (fantasy) dungeons. You can find the tool in the PDF below, and while it supports the use of the dungeon geomorph dice you can actually get by with just a set of 3D12 from your nearest dice bag. Continue reading “Dungeon Map Generator”
“Did’ja see the guys coming back from the Wild? They had scars, like thiiis long, an’ were covered in a weird sorta glow! All’a ’em!
Go check ’em out, I dare ya! They’re all holed up in tha Sweaty Pig, on the bad side o’ town. I’ll give ya a copper if ya dare!” Continue reading “How to fill the time between delves?”
“For those who died, we never shed a tear. But we remember them…
…every time our own heads are close to be pulled of by squamous maw-bats, in the deep regions of a dead wizards tomb! HAR HAR HAR!”
I went through my old papers and archives recently (and spent today making back-ups of my articles for this blog), and came across some old papers: the Halls of Lame, from the days when we played a Runequest-based system, which was prone to cause splatter, lost limbs, and various sorts of amputation (hence the LAME).
Whenever a character died, I had the player update the graveyard. I even made a special sheet for the purpose. And here, as a lighter article, I provide you with the same option (translated, and slightly polished).
I’ll be bringing the tradition back now, to all of my games, no matter the system.
The only downside of this particular article is that I now really want the DCC “DEAD!” stamp….
Cheers, despite everything,
Hall of Lame sheet: SA_TheHallOfLame_AMP
Hall of Lame additional page sheet: SA_TheHallOfLame_AdditionalPage_AMP
“Hey, while adventuring, you’re likely to get hurt. Like HURT hurt. Real bad. You sure you’re up for it?”
A while back, I came across this image:
It reminded me of a hit location table I made for a Runequest-based game I used to run years back. (Apparently the above image is from the Wellcome Collection, CC 4.0 International license, link here).
So I figured that I’d make an updated version of the old image, with a little more design applied. It’s a 2d20 full-body table, and it has been approximately optimized so that most attacks hit the arms or the torso. Have a look, try it out. Continue reading “Full Body Hit Locations”