How to fill the time between delves?

“Did’ja see the guys coming back from the Wild? They had scars, like thiiis long, an’ were covered in a weird sorta glow! All’a ’em! 

Go check ’em out, I dare ya! They’re all holed up in tha Sweaty Pig, on the bad side o’ town. I’ll give ya a copper if ya dare!” Continue reading “How to fill the time between delves?”

Sanctum of Hyperborea!

“The hyperboreans are an ancient, antediluvian race, who ruled the world back when
the earliest men were still but mewling apes.

Their civilization was brought low by a dimension-spanning curse, a creeping doom from beyond the lurid veils of reality. For the hyperboreans were wizard-kings, molding reality with forgotten magics, and consorting with all manner of daemons, elder entities and starbeasts from the Great Nether.”

Collaboration with the Sanctum Secorum podcast continues, this time with a description of the ancient hyperboreans, complete with rules to generate hyperborean characters.

I had a lot of fun writing this article, as it was based on an adventure seed born of storytelling collaboration last winter. But please, read the details in the zine, and as always, check out the podcast!

Cheers,

AMP

DriveThruRPG link: Sanctum Secorum – Episode Companion #32

Podcast link: Sanctum Secorum #32 – Attack from Atlantis

 

Cillamar City, then and now.

“Yes, I’ve known Cillamar. The green jewel of the north, its high spires and low ditches, the Tower looming above all. What a loss it is, to see it lost beyond a wall of magick, merely because of the fickle wars of the gods.”

So this week, I was enticed to join up on a blog carnival event hosted by Daemons & Deathrays. The topic is simply “Time marches on”, which made me instantly think about the City of Cillamar.

The City ended up as part of my sandbox campaign world mostly because I was planning on possibly running one of the Castle Whiterock modules from Goodman Games. I picked out names for locations mentioned in the modules, and riffed the rest as we went along.

From those humble beginnings, with a great deal of grandiose and unplanned improvisation, came Cillamar City. And in the last crescendo of last winter’s campaign, it was cast into turmoil, and lost within an impenetrable shield of magic. I’m actually working on making it into a megadungeon/adventure setting of its own, since I know that the players want to return to their old haunts eventually.

In the document below, the notes on current Cillamar described what happened to the City because of player’s actions and choices.

I meant to include a short single-player freestyle adventure as part of this post, but things started expanding out of hand. I’ll probably post that later once I finish it: it’s a nailbiter of a story, set in the last days of Cillamar City before the Battle at Wormwood Square.

Cheers,

AMP

Location description of Cillamar City: DCC_Location_CillamarCity_AMP

Map of Cillamar City (colorized): DCC_CillamarCityMap_AMP

Pre-Christian Finnish Proper Names Table

Here I present to you a d200 table of Finnish/Finnic “pagan” proper names, drawn from various historical sources. Some of these names still remain in usage today, with the bulk of them dating from approximately 5000 BCE to 1300 CE.

Personally I use the table for PCs/NPCs in my DCC RPG campaign set in a fantasy version of Iron Age Fennoscandia.

Name Table

Cheerio,

MM

 

 

Mapvember 2017 Adventures

They say our small world of men is built on the backs of dragons, gone from the world aeons ago.”

So last month, I took part in the Mapvember 2017 challenge.

I don’t like the usual “top-down gridmap” -style at all personally, so I figured that I’d make each map an adventure on its own, with some notes and annotations included.

Tools used were my Micron pens, a single wide-brush Copic, and ink and brushes.

Here you have the maps I drew, pulled into a little PDF, with a tiny bit of commentary. Make them into stories! (And tell me how it goes!)

Cheers,

AMP

Mapvember 2017 Adventures: AdventureResource_Mapvember2017_AMP

 

Random Encounters, in a Weird World

“Hitting the road, with your wagons and followers in tow, you wonder what the winding way has stored for you this time?

Wolves? Trolls? Something altogether more sinister? There’s no way to know. You can only push forward.

And that is precisely why you push through this bleak landscape. To surprise yourself.

There was nothing new to find under the cold soil of your father’s fields, so you took the risk to become a delver. A reaver. A knower of things, a finder of secrets.

The road is your home, the inns on the way are the closest you want for  a restful place.

You can never go back home again. But what is home anyway?” Continue reading “Random Encounters, in a Weird World”

Tavern Names 101

“Yeh ever been ta the Screaming Duckling? Up on the east side? Yea, tha’s the one! Awesome ale they got there, but stay outta the bogs, I hear they’s haunted by a shit-daemon! Ha!

Wha’s aboot the Rough Arse? Down the Southway? Yea, the one with the one armed barmaid. Blimey, she’ll give ya a sound trashin’ any night o’ the week. How’d ya think I lost me front teef?

Hmm… Well riddle me this then: where’s the best place for a pint o’ dwarven scrummy? Don’t know? Well, tha’s where we’ll go next!

Handle the tab, will ya, tha’ssa good boy. Then we’re off to the Stinky Otter!” Continue reading “Tavern Names 101”