“Pwyk, the Huntsman of the Wild is the satyr master hunter of the court of Elfland.
He is fast and agile, but nevertheless a formidable warrior.”
This week’s piece on KitN continues the coverage of the Court of Elfland with Pwyk, the Huntsman of the wild. This patron links up well with the rules for satyrs and elven knights as player characters (available here and here on KitN), and explores the design space of less arcanely-oriented patrons and their favours.
AT & AMP
DCC Patron – Pwyk
Illustration by the rough-hewn Joni Kesti.
“A cutpurse, cutthroat, swindler, murderer and liar: the rogue is a shadowy figure, a blade in the dark and a wink to the knowing watcher.
Utilizing subterfuge and dexterity, they survive and prosper in the dark, where direct methods fail and crooked tricks are the key to success.”
The rogue is my re-imagining of the DCC thief. I’ve always been a fan of crooks and rascals as player characters, and the rules for the thief have rubbed me the wrong way for a while now. I don’t like the archaic skill division, and many of the associated rulings have caused quite a bit of discussion at my table. So I did a rewrite of the class!
I allow my players to choose between the original thief rules and the rogue, and so far all of them have opted to transfer their thieves to the new structure and the rules are getting a good bit of testing at them moment. Still, feedback is welcome as ever!
DCC Class – Rogue
DCC Character Sheet – Rogue
Illustration by the always astute Joni Kesti.
“When wizards make war the earth trembles,
the sky screams, and reality buckles.”
I’ve voiced my irritation over the DCC spell duel rules multiple times in the past, and stated that it’s the most likely thing I’ll rewrite eventually. Well, that eventually is now.
The root of the problem here is that my group recently transitioned to high level play: the casters at my table are fourth to sixth level, most with additional action dice for multiple spells. This has resulted in combat rounds (and a lot of the non-combat activities as well) turning into a slog through spell result tables, causing the flow of the game to grind to a halt. Add to that the fact that a single spell duel frequently derails the session into a game of counting momentum, checking multiple tables and comparing matrices, effectively distancing everyone but the casting wizard from what is going on in game, and you’ll probably understand why I’ve started to look for ways to speed up the process.
It should be added that I like the idea of counterspelling, spell duels and even phlogiston disturbances. I’m just not happy with how the core rules present and execute this activity, and thus decided to hack the rules for myself.
Have a look at the alternate rules below, and tell me what you think!
DCC – Alternate Counterspell Rules
Illustration by the ever artistic Danny Prescott.
“They walk the floes, never stop.
They are cold meat, blood of ice.
They die, we eat.
Always less, herds never grow.”
– Geskarr, northern barbarian
This week’s article on KitN was communally created on the DCC RPG Facebook group (link here). It continues the frosty theme of recent weeks, as the north is covered in snow and it is easy to imagine great herds of frozen beasts walking in the soft blizzard.
Big thanks to bygrinstow for his contribution to this piece (check out his monstrous blog here and his Night Soil #0 zine here)!
DCC Monster – Ice Auroch
“Ha, well, someone ‘as to do it.
Shovel what you keep putting out.
They call us gongfarmers.
Us, we’re the heroes
Yous ju’s don’ know it.”
This is an absolutely shameless marketing post: If you haven’t already, do check out bygrinstow‘s Night Soil zine. It’s full of excellent stuff for all you DCC gongfarmers: magic, monsters and a ton of various discoveries. Bygrinstow is a friend of KitN, and we’ve collaborated on a number of DCC articles in the past year.
You’ll find the zine and the relevant blog though the below links.
Night Soil zine #1
CHECK OUT ZINE
GO TO BLOG
“Each winter, inevitably, the snow elves come. Descending from the freezing mountains like an insidious creeping avalanche, their raiders prey upon the rural settlers of the foothills, ravaging their towns and stealing what they can before disappearing into the cold snow.”
Continuing our series of articles to fit the local weather patterns, here are the snow elves, and it’s -30 Celsius outside. I’m very happily writing this while sitting next to a roaring fireplace, but the obvious downside is that I’m not leaving the house anytime soon.
Snow elves are actually the result of multiple unfortunate rolls: my Monday group fumbled a random encounter check while traveling in the winter, had to roll twice on the encounter table, both of these rolls resulting in the same notation of “Bandits!”. Weather and misfortune conspired to created the wretched elven race, and they’ve been a stable in my campaign world ever since. This article ties in nicely with the previous week’s description of Lady Wyel.
Finally, I’d like to welcome our new art contributor into the Lance! Justell’s illustration caught my eye recently, and she was kind enough to join the growing ranks of our creative family. Have a look at her bio entry for more information and links.
DCC Race – Snow Elves
DCC Race – Snow Elves
Illustration: Justell Vonk – “Festive”; ink on paper, A4.
KitN has recently been joined by a masterful artist of magnificent skill and imagination. Here’s what she wanted to tell you about herself:
“Justell Vonk is an artist who brings monsters and creatures from the woods of her subconscious to life on paper.
She is currently working only with traditional media – mostly black ink and paper.
Her visions are folkore and fantasy inspired scenes, often humorous and creepy at the same time.”
For more info please have a look at her artist page and online store!
AMP & JV
Justell Vonk Art
Justell Vonk Art on Etsy