The Knight from Norwich

Grumpy old man of the Hobby. A title I wear with pride, fortunately married to a wonderful Gamer Woman who prevents me from going too far of the rails for too long. Day job is for Wilkinson’s Tea & Coffee Merchants. Yes, I am a Brit that prefers coffee married to the American that prefers tea. I am sure some Karma got utterly screwed up in their somewhere.

In addition to RPG’s I am a Hobby author and occasional Web designer. The wife and I have one book on Amazon and one day we’ll get enough focus and time for the sequel I am sure…

RPG player since 1979 or thereabouts (my memory is hazy about that long ago LOL). Was part of the DCC Beta Test (yes, I am an official Play-test Hero, and no, Joe Goodman did NOT tell us all we were being listed, he sprang that on us like one of his dungeon surprises) and been GM’ing games on and off since 2011. Currently back in the old home town of Norwich (Norfolk UK) sharing GM duties on Wednesday nights at Athena Games.

Current DCC Campaign is chronicled here for the terminally interested. I do enjoy novelising the Sessions when its my turn to GM. Not sure if the players do but hey…

The three of my personal characters that sum me up are:

Caswallon – Paladin and all around good Guy.

Ducaster – Rogue that dabbles in a bit of magic and often gets in over his head.

Zathabar – Sorcerer and master of the Arts Sinister.

Guess which one I channel the most when I do DCC….

Salubriations,

Giles Othen

The Fleshkeepers’ Sect

“Bits of flesh and drops of blood
can set you free and steel your heart.” – The Torn

Hi all! It’s been a long time since I’ve posted anything, but now it’s time for another mysterious group to make its entrance to the world of DCC. The Fleshkeepers’ Sect is a demon-worshipping cult, sure, but it may not be the evil, childnapping band of monsters some civilized leaders may have led you to believe. Anyways, feel free to use this group in your campaigns as you see fit.

Have fun!

– VIR

The Fleshkeepers’ Sect: DCC_Fleshkeepers

fleshkeepersymbol

The Hall of Lame

“For those who died, we never shed a tear. But we remember them…

…every time our own heads are close to be pulled of by squamous maw-bats, in the deep regions of a dead wizards tomb! HAR HAR HAR!”

I went through my old papers and archives recently (and spent today making back-ups of my articles for this blog), and came across some old papers: the Halls of Lame, from the days when we played a Runequest-based system (that was prone to cause splatter, lost limbs, and various sorts of amputation; hence the LAME).

Whenever a character died, I had the player update the graveyard. I even made a special sheet for the purpose. And here, as a lighter article, I provide you with the same option (translated, and slightly polished).

I’ll be bringing the tradition back now, to all of my games, no matter the system.

The only downside of this particular article is that I now really want the DCC “DEAD!” stamp….

Cheers, despite everything,

AMP

Hall of Lame sheet: SA_TheHallOfLame_AMP

Hall of Lame additional page sheet: SA_TheHallOfLame_AdditionalPage_AMP

The satyrs are here!

“From the forest they all came!

Proud of heart, quick to revel!

And their dance, will stop NEVER!”

This has been a long while coming, but I finally finished the rules for the satyrs as a DCC race.

The whole thing started with a critical fumble next to a randomly encountered circle of old stones (see Random Encounters, in a Weird World for additional notes on how I run random stuff like that): one of the group’s elves disappeared to the Elflands for a night, and I decided that the fruit of his misadventure would eventually appear, looking for a farther figure.

And he did. After that, the dad spent a while in the Elflands with his son, and I had valid reason to grow him up (since the Elflands run on wibbly-wobbly time, of course).

So, I give to you the rules for running satyrs as a class in DCC. With great thanks to Danny Prescott for the art. I think it really drives the point home.

Double cheers to all,

AMP

Race rules for the satyr: DCC_Satyr_AMP

Character sheet for the satyr: DCC_SatyrSheet_AMP

 

Full Body Hit Locations

“Hey, while adventuring, you’re likely to get hurt. Like HURT hurt. Real bad. You sure you’re up for it?”

A while back, I came across this image:

It reminded me of a hit location table I made for a Runequest-based game I used to run years back. (Apparently the above image is from the Wellcome Collection, CC 4.0 International license, link here: https://wellcomecollection.org/works/a4p368p9?query=feldtbuch).

So I figured that I’d make an updated version of the old image, with a little more design applied. It’s a 2d20 full-body table, and it has been approximately optimized so that most attacks hit the arms or the torso. Have a look, try it out.

My old rule for hitting nerves (rolling a 2 on the new table) is double damage on the next location rolled, but feel free to come up with your own.

I’ll follow up with separate tables for lower and upper body hits, of course.

For giggles, I’ve provided the original version as well (it’s in Finnish, but you get the basics). “Osumapaikka” is Finnish for hit location, if you want to stun your friends with your understanding with your knowledge of obscure Northern lingo.

Cheers,

AMP

Full body hit location table: Hitlocations_AMP

Hit locations, old school & in Finnish: Osumapaikat_1

Servants & Services

“Swords, spells and tools only get you so far! A smart delver knows when to hire some ‘elp, and never goes into a cave all by their lonesome.”

I ran the Gnole House for my Monday group last week, and despite the desperately remote location of the house, they’re planning on refurbishing the creepy old mansion for their own needs.

For this purpose, I ended up requiring to sketch up a price list for various services and servants, since obviously they’re not opting for home improvement themselves (and none of the magic users have handy access to Mending).

So, I give to you an approximate price list for services, servants and henchmen, for use in a DCC setting.

Cheers,

AMP

Services, servants and henchmen: DCC_Services&Servants_AMP