Zuppie’s DCC RPG Homebrew Fumble Tables

“Prithee, Sir Warrior, thou wouldst call thyself full-bodied & able; yet thou didst just shew a Vulgar Display Of Blunder, which hath put our party entire in sad & saucy peril!”

“Nay, thou fond Wizard, I have merely become Discombobulated for the nonce!”

Let us keep this short and sweet: in my opinion the fumble table in the DCC RPG rulebook does not list all of the results in an ascending & logical order of severity. Hence my re-arrangement & partial rewrite of them, and the addition of Missile and Non-Humanoid Monster fumbles. As stated in the document below, I have also changed the armour/dice types for fumbling in order to get more varied and extended results on the tables.

This little homebrew has worked wonders (at least from the Judge’s viewpoint) in my DCC campaign and it is to be hoped that it shall in yours, gentle Judge, as well.

Zuppie’s DCC RPG Fumble Tables: zuppies-dcc-rpg-fumble-tables

Cheers for fears,

MM

 

Pelagia, goddess of the Sea

“Ye, the sea looks like a bride today doesn’t she?

Cold, unforgiving and smells like fish! HARHARHAA!”

So here are the cult details for Pelagia, as requested by the lovely readers from the DCC group on Google+.

I’ve spent the last few nights staring out to the Atlantic from the shores of Lisbon, and it was rather hard to imagine the waves as unforgiving. But I did my best!

Next, something else. I’ll take a break from the gods, unless there are more requests obviously. Let it never be said that the Knights shirk from the calls of the needy!

Pelagia, goddess of the Sea: DCC_Pelagia_AMP

Justicia, goddess of Justice and Mercy

“Did’ja hear? Ol’ Hannah, from Squalid’s Row, y’know ‘er, she went to the church of the two-faced law god, whas’er name… Juhsticia! Yea, thassit. Justicia.

She went right up there, stood bare-bucking-nekkid in fronta the big scales at the altar, and demanded justice for alla the raglings and droogs living in Squalid’s hellholes.

Now, Mr. Squalid’s a real slumlord, don’t get me wrong. But Hannah ain’t no saint. She done opened ‘er legs for more delvers than I care ta think. Wouldn’t dally with no law-god lady if I was ‘er. Dunno what pushed ‘er that far, t’be’onest.

But lo-and-fucking-behold, the goddess answered! Mr. Squalid was turned into a rat, snap-bang, right then and there!

“YOU’LL LIVE IN THE FILTH FOR AN ETERNITY!”, a voice outta nowhere roared at ‘im. Squalid shat ‘imself, an’ ran down a gutter at full pelt! HA! No one’s seen ‘im since!

Ol’ Hannah wasn’t served much better, mind you. I ‘ear she’s still shittin’ through ‘er mouth, on account’a ‘er legs bein’ stitched together inta one limb. Ta keep ‘er off the streets, y’know.”

I’ve had to dig deep in my fall-back articles, on account of my life being a little crazy at the moment. I’ve slept something like 6 hours total in the last 2 days, and covered some 4000 km, with various means of travel. Things are happening at a confusing pace.

Anyhow, here are the the playnotes and disapproval table for Justicia.

As an additional curiosity, I found a picture of the original decrees of Justicia: I usually give my cleric players just a handwritten list for their new deity, before creating anything more detailed: you never know, the cleric might meet an untimely end before rolling a single disapproval, so this is done mostly to conserve energy. How would you play a cleric, if this was all you knew about their deity?

Cheers,

AMP

Justicia, goddess of Justice and Mercy: DCC_Justicia_AMP

PS. I recently played through the first Dishonored, and I’ve got some rat-related content lined up. I’ll maybe even with a little commentary on the game itself. I’ve also read a whole bunch of Judge Dredd comics recently, and I think that might be a future inspiration for… something…

 

Random Encounters, in a Weird World

“Hitting the road, with your wagons and followers in tow, you wonder what the winding way has stored for you this time?

Wolves? Trolls? Something altogether more sinister? There’s no way to know. You can only push forward.

And that is precisely why you push through this bleak landscape. To surprise yourself.

There was nothing new to find under the cold soil of your father’s fields, so you took the risk to become a delver. A reaver. A knower of things, a finder of secrets.

The road is your home, the inns on the way are the closest you want for  a restful place.

You can never go back home again. But what is home anyway?”

I don’t know if you’ve noticed, but I vomit out a whole bunch of my own strange and painful life into these rules and blog pieces, and the stories reflect my odd path.

And what do I have, but a bunch of random encounters? This is the way I run them in my games, and this should help you Judges along  while making the wilderness interesting, or at least weird. Check out the PDF for my tricks to run a random encounter table in the wild, and five strange encounters to befuddle your players with.

This was actually one of the first things I wrote for the blog. Took me a while to clean it up to this stage: still isn’t perfect, but I can pop it out here now. The magical honesty of gas station vodka is strong with this one.

Cheers,

AMP

Random Encounters: RandomEncounters_Rules+5_AMP

PS. The Broken Promise in the featuring picture is an actual magic item (although in resin, not old flesh). I’ll gladly trade it for a DCC belt buckle, or a similar joy.

Amun Tor, god of Mysteries and Riddles

“Right, so me and the crew were digging around in one of the old graveyards on the moors last winter. Just a bit of graverobbing, to warm our bones, y’know. Was me, Three-Finger Bob, Jenny O’Block and this clerical bloke we picked up at the tavern in Soulgrave, with an eye tattooed on ‘is forehead.

We come up on this crypt, silent like. Check out for traps, all the usual shit, nothing.

Creep deeper, and come to a heavy stone door. I nearly drop me ballast right there when this magic mouth appears, and comes out with some gibberish riddle.

Old Three-Fingers tries to blag a bullshit answer to the spectre and gets fried to a crisp. Apparently the wage for stupidity is witchfire.

So this cleric walks up, and tells us he can answer the riddle, if we help him. Asks us for a secret in trade, eye for an eye y’know. Now, I try to keep out of trouble with gods, the less they know of me the better, so I keep shtum. But Jenny, y’know how she is, dallying with them demons and everything, she’s got a right plonker for the god of secrets to trade for. Tells the cleric something that turns his face all white.

The cleric prays for a bit, comes out of his trance, and opens the door with the right answer, quick as you like.

Should’ve asked ‘is god what was on the other side, rather than the answer though. The skeletons cut ‘im to bits, before me and Jenny could do a thing. We ran off, of course. No point in getting everyone killed. Live to steal another purse, ‘s what I always say.”

I’ve been pretty busy in my civil life for the last week, barely spent a day in one place, hence the relative silence.

But here we go: a write-up for Amun Tor, god of Mysteries and Riddles, with everything you need for his Clerics as well.

Amun Tor, god of Mysteries and Riddles: DCC_AmunTor_AMP

Cheers,

AMP

Tavern Names 101

“Yeh ever been ta the Screaming Duckling? Up on the east side? Yea, tha’s the one! Awesome ale they got there, but stay outta the bogs, I hear they’s haunted by a shit-daemon! Ha!

Wha’s aboot the Rough Arse? Down the Southway? Yea, the one with the one armed barmaid. Blimey, she’ll give ya a sound trashin’ any night o’ the week. How’d ya think I lost me front teef?

Hmm… Well riddle me this then: where’s the best place for a pint o’ dwarven scrummy? Don’t know? Well, tha’s where we’ll go next!

Handle the tab, will ya, tha’ssa good boy. Then we’re off to the Stinky Otter!”

I’m running around the Baltics like mad this week, so it’s time for some content from a new contributor: a tavern name generator from a good friend of mine, the mysterious Mr. MM.

We’ll definitely hear from him again later, but there was a demand for something of this sort from the Finnish RPG-community over on Facebook, so we decided to push out the content  right quick.

And exceptionally, this content is brought to you in bi-lingual format, both in English and Finnish.

Tavern Name Generator: Resource_TavernNameGenerator_MM+AO

Tavernannimigeneraattori: Resurssit_TavernanNimetNopalla_MM+AO

Cheer,

AMP & MM

PS. “Tavernannimigeneraattori” is a linguistically correct word in Finnish, even though I’m almost certain I’m the first git to use it! Isn’t it a lovely language…

Marigold’s Wagon of Wondrous Herbs

In a quiet corner of the marketplace there stands a wagon. The proprietor does not shout to hawk their wares, nor is there anything particularly exciting about the rundown carriage, apart for a heady smell of herbs and flowers that lingers in your pallet long after you’ve passed the spot.

But still, those in the know step into the small wooden cabin with large, jingling coin pouches, and walk out with much smaller parcels and bags, apparently happy with their purchases within.”

This article is based on old notes I recently discovered among my archives. Back then, our group contained a druid character, whose player was very much into herbalism and collecting useful plants during travel and downtime.

I seem to have obliged, because I found 24 plants in my 10 year old notebook, complete with descriptions, regions and recipes.

I spent the week translating those arcane specifications, and the PDF below contains 24 fantastic herbs and fungi, with specific rules for use in Dungeon Crawl Classics. However, the greenery is described in enough detail that I think that the document should be useful in other systems besides DCC.

24 Fantastic Herbs and Fungi: DCC+General_24Plants_AMP

Cheers,

AMP

PS. I’m also working on a piece of illustration for the article, but I’ll be traveling this weekend, and the info is already there, so I figured that a barebones version would be enough for this weeks posting.