“Ho ho hoo!”
– Jolly Old St. Nicholas of Yule Mountain
Just too late for the holidays, it’s the patron we all remember growing up: jolly ole Saint Nicholas!
He is fairly unique in that none of his abilities can be used on the caster themselves and that he requires a character be generous to stay in his good graces. It should add some fun dynamics to any game that chooses to employ him.
This is the second patron I’ve written, and I hope to add a few more to the list before too long.
Season’s farewells and happy adventuring out there!
DCC Patron – Saint Nicholas
“Books, grimoires, fetishes… objects of lore, and power.
I sense them all, I know their power.
I must have it for my own.”
The arcane archivist is an alternative magic user class for DCC. I wrote it up based on popular demand, as my players have recently realised the value of utility wizards, Detect magic, Read magic and Comprehend languages.
The alternate mechanics are partially based on my own old home system, where arcane casting was largely tied to the power of a wizard’s spell book.
As usual, rules are below in the PDF. Enjoy!
DCC Class – Arcane Archivist
Illustrations by the absolutely magical Joni Kesti.
The inaugural post for the new year is another collaboration with the Sanctum Secorum podcast. Check out the space dwarf race in the companion volume, along with other excellent content!
The space dwarves are actually based on a really vivid dream I had a few months back. I’ll eventually work them out to a full story, but it was great fun to explore their culture and behaviour for this article. And Joni’s illustrations are damn great, the man is a wizard with inks!
Check out Sanctum Secorum ep. #42 – Arena and the episode companion zine though the links below!
Sanctum Secorum episode #42: Arena
Sanctum Secorum ep. #42 companion on DriveThruRPG
Illustration by the ever on-the-nose Joni Kesti.
As the last post of the year I decided to do something different.
This has been a rough year for me, but a good one for the blog. We’ve made many friends, the site looks better than ever, and we’ve put out some great stuff.
In this post I’d like to show special appreciation to our new guest contributors and participants:
Giles Othen, with his curses for DCC: Curses, foiled again!
Andrew Sternick, with rules for Loptir: Loptir, Lord of Flame
Vegard Stokke, with DCC rules for permanent injuries: Permanent Injuries
Andrew Schroeder, with a way to blow up corpses: Xul’s Carrion Calamity
And obviously, I can never thank Markus, Ville, Joni, Danny and everyone else enough for their support.
Come next year, we’ll keep improving the site and growing our community. There’s some excellent things in the works even now, so stay posted.
And check out our social media links at the top of the page, they’re the best way to stay up to date with what the Lance is up to!
New Year cheers!
Illustration by the mercifully honest Joni Kesti. Apparently that’s what I look like after an 11 hour marathon judging session…
“That there stone cass’le deserves all the birdshit it gets.
I’ll wave my skinny arms like a tall flower in the wind,
jus’ build yer rocks.”
For the holiday season, our house artist Joni Kesti provided us with a map of any castle you need it to be. System agnostic and super detailed, you’ll make it work.
I’ve trouble putting to words how big a support he is for me, and how much he’s done for this little project of ours.
JK & AMP
System agnostic – Castle Map
“The City owns those who Belong.”
The City of Ironwall was one of the main campaign locations for the second season of our ongoing DCC campaign. It is a large, sprawling place, with adventure hooks and mysterious dangers galore. I finally managed to complete the article describing its districts, and here it is for all of you to enjoy during the holidays.
So, from all of us to all of you, have a good season of mirth and darkness!
DCC City supplement – The City of Ironwall
Illustrations by the extremely urban Joni Kesti.
The below is the first of what will hopefully be a series of spells/patrons. It’s certainty one to spice up a spell list if nothing else. A few notes on the spell and it’s usage:
Should a player select this one for use the Judge will now need to at least make an attempt to keep track of where enemies died. This can be tricky to recall at times but is only a minor piece of paperwork to keep up with unless you’re running massive battles.
Secondly, if your players are even vaguely creative then at least one of them will just start carrying corpses around with them to just as bombs. This is typically fine, there is little more distressing to a new town your adventurers might visit than them literally walking in smelling like death.
Last of all the spell does not mention a size restriction on corpses, this was left vague intentionally as detailing out a size chart and relative damage for each size is 0% fun. Some basic rule ideas to adjust for this are to lower/increase the die the chain 1-3 steps pending the creatures size. This should be enough to stop the wizard from attempting to use rat corpses as hand grenades and but may encourage them to drag that mammoth they slew around for a little bit.
Until next time!
DCC Spell – Xul’s Carrion Calamity
Illustration by the ogre-slaying Joni Kesti.