Patron and Deity Demands

“I saw that man, y’know, one ‘a the weird ones who came ta town las’ Monday. ‘E climbed the highest steeple of tha temple, an’ sat there for hours, wit’ them pigeons…

Methinks the town’d be better without that lot, no matter ‘ow much gold they bring in…”

I’ve two DCC games I run, one on Monday and one on Wednesday. In addition to this, I play in three-ish tables of varied systems.

In my two DCC games, I’ve about a dozen patron bonded wizards, clerics of various deities, and followers of gods of multiple varieties. And I’ve just come to the conclusion that I need an easy, catch-all system to run patron and deity presence, since I cannot customize demands for this lot anymore.

Thus, I give you rules for arcane and occult demands, set by patrons and deities, when the Judge so wishes. These rules are very much in testing, so I’d absolutely love feedback here: I’ve a feeling that they can be improved upon, but at the same time, they should be quite functional, for the desiring Judge to test out.

Cheers,

AMP

Patron and Deity demands: DCC_Patron&DeityDemands_AMP

Article art by the ever masterful Joni Kesti.

How to fill the time between delves?

“Did’ja see the guys coming back from the Wild? They had scars, like thiiis long, an’ were covered in a weird sorta glow! All’a ’em! 

Go check ’em out, I dare ya! They’re all holed up in tha Sweaty Pig, on the bad side o’ town. I’ll give ya a copper if ya dare!” Continue reading “How to fill the time between delves?”

Breathe Un-life

“We went to the tower in the east woods las’ week. Y’know, the one they say was abandoned by a wizard a few years back? Figured it was time to see if anythin’ was left be’ind by the freak who used ta live there.

Was a bad move of course. Never meddle in the affairs o’ wizzards, as they say. Barely made it ‘alfway up the steps when somethin’ attacked us. Looked like a buncha severed limbs, like ‘ands an’ feet and stuff, smelled like it too.

We ran, of course. No point in risking a fight wit’ that sorta magic. Is pitch black, that is.”

I’ve previously posted the class details for necromancers (available here). The document mentions a variant spell, Breathe Un-life. And here are the details, for your perusal.

Cheers,

AMP

Breathe Un-life: DCC_BreatheUn-Life_AMP

Illustration by the grossed-out Joni Kesti.

A Field Guide to Giant Man-Apes

“Bigfoot, the Abominable Snowman, Sasquatch…these names refer to things seldom seen and often feared. Their forms and colorations are as varied as the names used to describe them. Giant creatures that often live in isolated wilderness, but sometimes come into conflict with civilization. Even when in contact they are often described with a timidity that belies creatures of their size and strength, but woe to the person who corners such a beast for they are also capable of a primal ferocity that can shake the earth.

Despite these creatures being a phenomenon the world over, they seldom crop up in conjunction with gaming. This is a real shame. The complex tapestry of legends, folklore, and tall tales that is easily available on the subject can easily be mined for rich details. They also represent something easily identifiable by the players in the general sense, while still being unknown in the specific sense.”

Bob Brinkman, “A Field Guide to Giant Man-Apes” Continue reading “A Field Guide to Giant Man-Apes”

Additions for the goddess Digradia

In this third (first & second parts) installment of what is a series, you can find my extensional tables/rules (Lay on Hands side-effects, disapproval results, suggested spells) for the goddess Digradia, from the titillating campaign setting Hubris by Mike Evans.

I have shamelessly followed the deity entry format used in the Divinities & Cults sourcebooks by OSRDAN Games.

Digradia additions: dcc_hubris_digradia_additions_mm.pdf

Blood is the life,

MM