Patron – Daenthar, Progenitus of Inspiration

“Journal of Alexei Ridworff, Cog-o-Mancer Extraordinaire, Entry 1337.5/2:

My mind constantly flashes with inspiration! Mayhap I could combine the powers of the sun with a multi-bolt crossbow design? And then mount it on the cogwork man I worked on last week? Or possibly power the contraption with the phytophlogiston from the rootdistiller out in the compost heap…

Being able to man the workshop with self-guided tools is a true innovation! I have noticed minor changes in my dietary needs since my oesophagus was transformed to the strange piping in that accident a month back but nevermind. I’m sure this mechanical chef I’m just about to finish will be able to provide me with a suitable nourishing slurry of foodstuffs to suit the new configuration.”

Back when I started Judging, the DCC list of patrons seemed to suffer from a dearth of law-aligned deities. We’re running through a surprising rise in lawful casters currently, and this lack needs to be remedied. Additionally, Daenthar is one of the few deities in my world who has a large church following AND is willing to deal with wizards: the advancement of industry does not necessarily demand religious following, and arcane magicians may be useful tools.

Rules for Daenthar, Progenitus of Inspiration in the following PDF. You may also want to take a look at the deity description I wrote up for him, as well as the pantheon chart I drafted up for my game a while back.

Cheers,

AMP

Patron details for Daenthar: DCC_Patron_Daenthar

Dungeon Map Generator

Inspired by the fancy dungeon geomorph dice (pictured in the banner) I bought last spring, I decided to make a tool for generating (fantasy) dungeons. You can find the tool in the PDF below, and while it supports the use of the dungeon geomorph dice you can actually get by with just a set of 3D12 from your nearest dice bag. Continue reading “Dungeon Map Generator”

Tinmen

It was just a jumble of tubes and screws and metal plates. But the group decided to fuel it with the blood of their dead and take it with them. And thus, I had to write the following rules for the rickety race of tinmen. They are a weird bunch but should provide some tank-y power in combat and some useful utility skills for the group.

Have fun!

– VIR

The race of tinmen: DCC_Tinmen_VIR

Character sheet for tinmen: DCC_TinmanSheet_AMP

Five Magical Brews

“Aye, well of course we’ve a pint for you… whatever you are. Sir.

Nevermind the tail, we don’ judge o’er ‘ere. Gran’ma Crooks ‘as  a ‘alf-dozen tentacles. Livin’ in ‘er ‘ouse! ‘Cats!’ she says, but them’s tentacles if I’ve ever seen ’em…

But with that bit of coin, well… ‘Ere’s the ‘ouse specialty!” Continue reading “Five Magical Brews”